OsSetHealRate
From OpenSimulator
(Difference between revisions)
m (XEngine to OSSL) |
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| Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
| − | |permissions=${ | + | |permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
|delay=0 | |delay=0 | ||
|function_syntax=float osSetHealRate(key avatar, float healrate) | |function_syntax=float osSetHealRate(key avatar, float healrate) | ||
Revision as of 06:28, 7 November 2019
float osSetHealRate(key avatar, float healrate)
| |
| Sets the automatic healing rate in % per second.
Default heal rate is now around 0.5% per second. See also OsGetHealRate. | |
| Threat Level | High |
| Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osSetHealth Script Example // default { state_entry() { key uuid = llGetOwner(); osSetHealRate(uuid, 10.0); osCauseDamage(uuid, 50.0); llOwnerSay("osGetHealRate = " + (string)osGetHealRate(uuid)); llOwnerSay(llKey2Name(uuid) + " has " + (string)osGetHealth(uuid) + "% health left."); } } | |
| Notes | |
| This function was added in 0.9.0.1 | |