OsSetDynamicTextureURLBlendFace
From OpenSimulator
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//  | //  | ||
// Example of osSetDynamicTextureURLBlendFace  | // Example of osSetDynamicTextureURLBlendFace  | ||
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//    width - width of the dynamic texture in pixels (example: width:256)    | //    width - width of the dynamic texture in pixels (example: width:256)    | ||
//    height - height of the dynamic texture in pixels (example: height:256)    | //    height - height of the dynamic texture in pixels (example: height:256)    | ||
| − | //    alpha - alpha (transparency) component of the dynamic texture. Values are from 0-  | + | //    alpha - alpha (transparency) component of the dynamic texture. Values are from 0- full to 255 - solid  | 
//    bgcolour - specifies the background color of the texture (example: bgcolour:Red)    | //    bgcolour - specifies the background color of the texture (example: bgcolour:Red)    | ||
//    setalpha    | //    setalpha    | ||
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         integer iDisp = 2;                               // 1 = expire deletes the old texture.  2 = temp means that it is not saved to the Database.    |          integer iDisp = 2;                               // 1 = expire deletes the old texture.  2 = temp means that it is not saved to the Database.    | ||
         integer iTimer = 0;                              // timer is not implemented yet, leave @ 0  |          integer iTimer = 0;                              // timer is not implemented yet, leave @ 0  | ||
| − |          integer iAlpha = 255;                            // 0 = 100%   | + |          integer iAlpha = 255;                            // 0 = 100% Transparent 255 = 100% Solid  | 
         integer iFace = 0;                       // Faces of the prim, Select the Face you want  |          integer iFace = 0;                       // Faces of the prim, Select the Face you want  | ||
         // Set the prepared texture to the Prim  |          // Set the prepared texture to the Prim  | ||
Revision as of 23:38, 20 October 2019
string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
 
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| No descriptions provided | |
| Threat Level | VeryHigh | 
| Permissions | ESTATE_MANAGER,ESTATE_OWNER | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// ---------------------------------------------------------------- // // Example of osSetDynamicTextureURLBlendFace // // ExtraParams Values: // width - width of the dynamic texture in pixels (example: width:256) // height - height of the dynamic texture in pixels (example: height:256) // alpha - alpha (transparency) component of the dynamic texture. Values are from 0- full to 255 - solid // bgcolour - specifies the background color of the texture (example: bgcolour:Red) // setalpha // integer value - any integer value is treated like specifing alpha component default { state_entry() { llSay(0,"Touch to see osSetDynamicTextureURLBlendFace used to render Web Based Image/Texture on a prim"); } touch_start(integer total_num) { string sDynamicID = ""; // not implemented yet string sContentType = "image"; // vector = text/lines,etc. image = texture only string sURL = "http://www.goes.noaa.gov/FULLDISK/GMVS.JPG"; // URL for WebImage (Earth Shown) string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value] integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim integer iDisp = 2; // 1 = expire deletes the old texture. 2 = temp means that it is not saved to the Database. integer iTimer = 0; // timer is not implemented yet, leave @ 0 integer iAlpha = 255; // 0 = 100% Transparent 255 = 100% Solid integer iFace = 0; // Faces of the prim, Select the Face you want // Set the prepared texture to the Prim osSetDynamicTextureURLBlendFace( sDynamicID, sContentType, sURL, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace ); } }  | |