OsLocalTeleportAgent
From OpenSimulator
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if both bits 1 and 2 are set bit 2 is ignored<br> | if both bits 1 and 2 are set bit 2 is ignored<br> | ||
if both bits 3 and 4 are set bit 4 is ignored<br> | if both bits 3 and 4 are set bit 4 is ignored<br> | ||
+ | if optionFlags is zero, current avatar parameters will be preserved.<br> | ||
+ | <br> | ||
+ | component Z of lookAt is zero<br> | ||
| | | | ||
}} | }} |
Revision as of 14:24, 1 May 2019
void osLocalTeleportAgent(key agentID, vector newPosition, vector newVelocity, vector newLookat, integer optionFlags)
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Caution ! still experimental, subject to changes Teleports an avatar with uuid agentID to the specified newPosition within same region. - OptionFlags is a bit field: | |
Threat Level | None |
Permissions | see description |
Extra Delay | 0 seconds |
Example(s) | |
vector LandingPoint = <128,128,50>; // X,Y,Z landing point for avatar to arrive at vector LookAt = <1,1,0>; // which way they look at when arriving // default { state_entry() { llWhisper(0, "OS Local Teleport Active"); } touch_start(integer num_detected) { key avatar = llDetectedKey(0); llInstantMessage(avatar, "Teleporting you to : " + (string)LandingPoint); osLocalTeleportAgent(avatar, LandingPoint, ZEROVECTOR, LookAt, 2); } } |