OsLocalTeleportAgent
From OpenSimulator
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key avatar = llDetectedKey(0); | key avatar = llDetectedKey(0); | ||
llInstantMessage(avatar, "Teleporting you to : " + (string)LandingPoint); | llInstantMessage(avatar, "Teleporting you to : " + (string)LandingPoint); | ||
− | osLocalTeleportAgent(avatar, LandingPoint, ZEROVECTOR, | + | osLocalTeleportAgent(avatar, LandingPoint, ZEROVECTOR, LookAt, 2); |
} | } | ||
}</source> | }</source> |
Revision as of 14:19, 1 May 2019
void osLocalTeleportAgent(key agentID, vector newPosition, vector newVelocity, vector newLookat, integer optionFlags)
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Caution ! still experimental, subject to changes Teleports an avatar with uuid agentID to the specified newPosition within same region. - OptionFlags is a bit field: | |
Threat Level | None |
Permissions | see description |
Extra Delay | 0 seconds |
Example(s) | |
vector LandingPoint = <128,128,50>; // X,Y,Z landing point for avatar to arrive at vector LookAt = <1,1,1>; // which way they look at when arriving // default { on_rez(integer start_param) { llResetScript(); } changed(integer change) // something changed, take action { if(change & CHANGED_OWNER) llResetScript(); else if (change & 256) // that bit is set during a region restart llResetScript(); } state_entry() { llWhisper(0, "OS Local Teleport Active"); } touch_start(integer num_detected) { key avatar = llDetectedKey(0); llInstantMessage(avatar, "Teleporting you to : " + (string)LandingPoint); osLocalTeleportAgent(avatar, LandingPoint, ZEROVECTOR, LookAt, 2); } } |