OsLocalTeleportAgent

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|delay=5
 
|delay=5
 
|additional_info=
 
|additional_info=
|function_syntax=void osLocalTeleportAgent(key agent, vector position, vector newVelocity, vector newLookat, integer flags)
+
|function_syntax=void osLocalTeleportAgent(key agent, vector newPosition, vector newVelocity, vector newLookat, integer flags)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
vector LandingPoint = <128,128,50>; // X,Y,Z landing point for avatar to arrive at
 
vector LandingPoint = <128,128,50>; // X,Y,Z landing point for avatar to arrive at

Revision as of 13:23, 1 May 2019

void osLocalTeleportAgent(key agent, vector newPosition, vector newVelocity, vector newLookat, integer flags)
Teleports an agent to the specified location within same region.

For osLocalTeleportAgent() to work, the owner of the prim containing the script must also be owner of the parcel where the avatar is currently on. The Avatar must have rights to enter the target position. If this isn't the case then the function fails silently. Flags is a bit field:
bit 0: use newVelocity / keep current
bit 1: use newLookAt
bit 2: align lookat to velocity if not zero
bit 3: fly
bit 4: do not fly

if both bits 1 and 2 are set bit 2 is ignored
if both bits 3 and 4 are set bit 4 is ignored

Threat Level Severe
Permissions ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 5 seconds
Example(s)
vector LandingPoint = <128,128,50>; // X,Y,Z landing point for avatar to arrive at
vector LookAt = <1,1,1>; // which way they look at when arriving
//
default
{
  on_rez(integer start_param)
  {
    llResetScript();
  }
  changed(integer change) // something changed, take action
  {
    if(change & CHANGED_OWNER)
      llResetScript();
    else if (change & 256) // that bit is set during a region restart
      llResetScript();
  }
  state_entry()
  {
    llWhisper(0, "OS Teleportal Active");
  }
  touch_start(integer num_detected) 
  {
    key avatar = llDetectedKey(0);
    llInstantMessage(avatar, "Teleporting you to : " + (string)LandingPoint);
    osLocalTeleportAgent(avatar, LandingPoint, ZEROVECTOR, <0,1,0>, 2); 
  }
}
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