LlGetParcelPrimOwners
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− | {{ | + | {{Lslfunc |
− | |inject-2={{ | + | |inject-2={{Lslfunc/position|pos|region=*}} |
|func_id=324|func_sleep=2.0|func_energy=10.0 | |func_id=324|func_sleep=2.0|func_energy=10.0 | ||
|func=llGetParcelPrimOwners|return_type=list|p1_type=vector|p1_name=pos | |func=llGetParcelPrimOwners|return_type=list|p1_type=vector|p1_name=pos | ||
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Show a comma separated list of user IDs and their prim counts. | Show a comma separated list of user IDs and their prim counts. | ||
key1, count1, key2, count2 .... etc. | key1, count1, key2, count2 .... etc. | ||
− | <source lang=" | + | <source lang="lsl"> |
default | default | ||
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Use floating text to show prim owner names and counts in count order | Use floating text to show prim owner names and counts in count order | ||
− | <source lang=" | + | <source lang="lsl"> |
// Show a floating text list of prim owners on this parcel, | // Show a floating text list of prim owners on this parcel, | ||
// Sorted by prim count per owner. Highest users first. | // Sorted by prim count per owner. Highest users first. |
Latest revision as of 10:44, 12 March 2019
Summary
Function: list llGetParcelPrimOwners( vector pos );Returns list
of all residents who own objects on the parcel at pos and with individual land impact used.
The list is formatted as [ key agentKey1, integer agentImpact1, key agentKey2, integer agentImpact2, ... ]
, and sorted by agent key with a maximum of 100 strides.
• vector | pos | – | position in region coordinates]] |
Requires owner-like permissions for the parcel.
Specification
Ownership
- If the parcel owner and object owner are the same (including if the object and parcel are both group owned):
- All object owners are returned.
- If the parcel is group owned but the object is owned by a member of the group, the function return depends upon what powers they have been granted:
- If resident has the 'Template:HoverText' power:
- The return list includes the group and the LI of objects it owns on the parcel.
- If the resident has the 'return group set objects' power:
- The return list includes all owners who have objects set to the group on the parcel
- If the resident has the 'return non-group objects' power
- The return list includes all owners of objects that don't fall into the above two categories.
- If resident has the 'Template:HoverText' power:
- If none of the above cases match, an empty list will be returned.
Caveats
- This function causes the script to sleep for 2.0 seconds.
- Function WILL NOT work on group owned land if the owner of the object where this function resides is not currently online and connected to the sim (although now seems to be working for land owner on privately owned land even when the owner is not around).
- These limitation can be overcome by deeding the object to a group the object owner is one of the owners of.
- Remember to take a copy before deeding because you cannot undeed something.
Examples
Show a comma separated list of user IDs and their prim counts. key1, count1, key2, count2 .... etc.
default { state_entry() { list TempList = llGetParcelPrimOwners( llGetPos() ); llSay(0, llList2CSV(TempList) ); } }
Use floating text to show prim owner names and counts in count order
// Show a floating text list of prim owners on this parcel, // Sorted by prim count per owner. Highest users first. // Omei Qunhua // The object has the same permisions to view prim parcel owners // as its owner (In About Land >> Objects >> Object Owners ) // Example: If you can't return group object, you won't see group objects // If you can't return any objects, an empty list will be returned. // If the prim is deeded to the right group, it should always get a full list // Note: Only works on group owned land when the object owner is in the Sim // Deeded objects always work (group is always online?) list gListCountsAndOwners; // Sorted list count+owner pairs list gListNamesAndCounts; // List of owner names + prim counts integer gOffset; integer gIndex; key gDataserverID; integer gListLength; default { state_entry() { llSetText("Parcel Prim Owner List\n", <1,1,1>, 1); list TempList = llGetParcelPrimOwners( llGetPos() ); gListLength= llGetListLength(TempList); if (!gListLength) { llSetText("[ERROR]\n Couldn't get Parcel Prim Owners", <1,0,0>, 1); } else { // Produce a copy of the list suitable for sorting by count, i.e. count then key integer x; for ( ; x < gListLength; x += 2) { gListCountsAndOwners += llList2Integer(TempList, x+1); gListCountsAndOwners += llList2String(TempList, x); } // Sort the list in descending order of prim count gListCountsAndOwners = llListSort(gListCountsAndOwners, 2, FALSE); // Lookup each owner's name. Start at the beginning of our sorted list gDataserverID = llRequestAgentData( llList2String(gListCountsAndOwners, 1), DATA_NAME ); } } dataserver( key request_id, string data) { string TempStr = "Parcel Prim Owner List\n"; if ( request_id == gDataserverID ) { gListNamesAndCounts += data; gListNamesAndCounts += llList2String(gListCountsAndOwners, gIndex); // process the count as a string gIndex += 2; // bump through the strided list if (gIndex < gListLength ) { // lookup name of next owner in our list gDataserverID = llRequestAgentData( llList2String(gListCountsAndOwners, gIndex +1) , DATA_NAME ); } integer x; for (; x < 16; x+=2) // show an 8-name subset of the list, starting at 'gOffset' { // If we run off the end of the list, we just pick up nulls, so no harm done TempStr += llList2String(gListNamesAndCounts, gOffset+x) + " : " + llList2String(gListNamesAndCounts, gOffset+x+1) + "\n"; } llSetText(TempStr, <1,1,1>, 1); if ( (gListNamesAndCounts != []) > 14) // If list is longer than 14 (7 owners + counts) ... { gOffset += 2; // scroll the list forwards llSleep(2); // at 2 second intervals } } } touch_start(integer total_number) { llResetScript(); // On touch, start the whole process over again } }