OsApproxEquals
From OpenSimulator
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− | |description=Returns 1 (true) if the quantities or all their components do not differ by the margin value, or 1e-6, if margin is not provided. Returns 0 (false) otherwise. | + | |description=Returns 1 (true) if the quantities or all their components do not differ by the margin value, or 1e-6 (0.000001), if margin is not provided. Returns 0 (false) otherwise. |
|additional_info=Implemented November 20, 2018 | |additional_info=Implemented November 20, 2018 | ||
}} | }} |
Revision as of 14:34, 20 February 2019
integer osApproxEquals(float a, float b)
integer osApproxEquals(vector va, vector vb) | |
Returns 1 (true) if the quantities or all their components do not differ by the margin value, or 1e-6 (0.000001), if margin is not provided. Returns 0 (false) otherwise. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
... if(osApproxEquals(pos, otherpos, 0.2)) // on Xengine use if(osApproxEquals(pos, otherpos, 0.2) == 1) llOwnerSay("Positions are almost equal"); if(osApproxEquals(pos, otherpos)) // on Xengine use if(osApproxEquals(pos, otherpos) == 1) llOwnerSay("Positions are closer than 0.000001 on x y and z"); ... | |
Notes | |
Implemented November 20, 2018 |