OsApproxEquals
From OpenSimulator
(Difference between revisions)
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|permissions=true | |permissions=true | ||
|threat_level=ignored | |threat_level=ignored | ||
| − | |delay= | + | |delay=0 |
|function_syntax= integer osApproxEquals(float a, float b)<br/> | |function_syntax= integer osApproxEquals(float a, float b)<br/> | ||
integer osApproxEquals(vector va, vector vb)<br/> | integer osApproxEquals(vector va, vector vb)<br/> | ||
Revision as of 14:02, 20 February 2019
integer osApproxEquals(float a, float b)
integer osApproxEquals(vector va, vector vb) | |
| Returns 1 (true) if the quantities or all their components do not differ by the margin value, or 1e-6, if margin is not provided. Returns 0 (false) otherwise. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
... if(osApproxEquals(pos, otherpos, 1e-2)) // on Xengine use if(osApproxEquals(pos, otherpos, 1e-2) == 1) llOwnerSay("Positions are almost equal"); ... | |
| Notes | |
| Implemented November 20, 2018 | |