OsSetHealRate
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
|||
| Line 27: | Line 27: | ||
See also [[OsGetHealRate]]. | See also [[OsGetHealRate]]. | ||
| − | |additional_info=This function was added in 0.9.0 | + | |additional_info=This function was added in 0.9.0.1}} |
| − | }} | + | |
Revision as of 09:00, 7 December 2018
float osSetHealRate(key avatar, float healrate)
| |
| Sets the automatic healing rate in % per second.
Default heal rate is now around 0.5% per second. See also OsGetHealRate. | |
| Threat Level | High |
| Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osSetHealth Script Example // default { state_entry() { key uuid = llGetOwner(); osSetHealRate(uuid, 10.0); osCauseDamage(uuid, 50.0); llOwnerSay("osGetHealRate = " + (string)osGetHealRate(uuid)); llOwnerSay(llKey2Name(uuid) + " has " + (string)osGetHealth(uuid) + "% health left."); } } | |
| Notes | |
| This function was added in 0.9.0.1 | |