OsCollisionSound
From OpenSimulator
(Difference between revisions)
												
			m (Added note stating which version of OpenSim introduced this function)  | 
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| Line 3: | Line 3: | ||
|permissions=true  | |permissions=true  | ||
|delay=0  | |delay=0  | ||
| − | |function_syntax=void osCollisionSound(string impact_sound,   | + | |function_syntax=void osCollisionSound(string impact_sound, float impact_volume)  | 
|ossl_example=<source lang="lsl">  | |ossl_example=<source lang="lsl">  | ||
</source>  | </source>  | ||
Revision as of 12:40, 14 November 2018
void osCollisionSound(string impact_sound, float impact_volume)
 
 | |
| Sets collision sound to impact_sound with specified volume. | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
| Notes | |
| This function was added in 0.9.0-post-fixes | |