OsTriggerSound
From OpenSimulator
(Difference between revisions)
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The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim. | The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim. | ||
− | additional_info= | + | |additional_info= |
This function was added in 0.9.0.1 | This function was added in 0.9.0.1 | ||
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked | Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked | ||
}} | }} |
Revision as of 12:16, 14 November 2018
osTriggerSound(integer linknum, string sound, float volume)
| |
Start playing the specified sound in the viewers of nearby avatars once at the specified volume.
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | None seconds |
Example(s) | |
osTriggerSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715", volume); osTriggerSound(linknum, "Name of sound in this prim", volume); | |
Notes | |
This function was added in 0.9.0.1
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked |