OsGetLinkNumber
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
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* if names are not unique, the one with lower link number should be return | * if names are not unique, the one with lower link number should be return | ||
* names "Object" and "Primitive" are ignored | * names "Object" and "Primitive" are ignored | ||
| − | | | + | |additional_info=This function was added in 0.9.0-post-fixes |
}} | }} | ||
Revision as of 09:41, 15 October 2018
integer osGetLinkNumber(string name)
C#: ... | |
returns the link number of the prim or sitting avatar with name "name" on the link set or -1 if the name is not found.
| |
| Threat Level | None |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
// Example of osGetLinkNumber string object_name = "Change Me!"; default { state_entry() { integer link_number = osGetLinkNumber(object_name); llOwnerSay(llGetLinkName(link_number)); } } | |
| Notes | |
| This function was added in 0.9.0-post-fixes | |