OsCheckODE
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
| − | |threat_level= | + | |threat_level=ignored |
| + | |permissions=true | ||
| + | |delay=0 | ||
|function_syntax=integer osCheckODE() | |function_syntax=integer osCheckODE() | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
| Line 7: | Line 9: | ||
// Returns 1 if OpenDynamicsEngine is enable else return 0 | // Returns 1 if OpenDynamicsEngine is enable else return 0 | ||
// | // | ||
| + | |||
default | default | ||
{ | { | ||
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// Returns 1 if OpenDynamicsEngine is enable else return 0 | // Returns 1 if OpenDynamicsEngine is enable else return 0 | ||
// | // | ||
| + | |||
default | default | ||
{ | { | ||
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} | } | ||
</source> | </source> | ||
| − | |description=That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it | + | |description=That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not. |
| − | | | + | |additional_info=This function was added in 0.8.2-post-fixes |
}} | }} | ||
Latest revision as of 09:24, 15 October 2018
integer osCheckODE()
| |
| That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (osCheckODE()) { llOwnerSay("This script requires Bullet or ubOde physics engine"); } llSleep(5.0); llDie(); } } // // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (!osCheckODE()) { llOwnerSay("This script is not compatible with legacy ODE physics engine."); } llSleep(5.0); llDie(); } } | |
| Notes | |
| This function was added in 0.8.2-post-fixes | |