OsIsNpc
From OpenSimulator
(Difference between revisions)
m (Use 0 instead of text to say there is no delay.) |
m (Added note stating which version of OpenSim introduced this function) |
||
(One intermediate revision by one user not shown) | |||
Line 7: | Line 7: | ||
* Returns FALSE (0) if the key provided doesn't exist in the scene. | * Returns FALSE (0) if the key provided doesn't exist in the scene. | ||
− | |threat_level= | + | |threat_level=ignored |
|permissions=true | |permissions=true | ||
|delay=0 | |delay=0 | ||
Line 53: | Line 53: | ||
</source> | </source> | ||
− | |additional_info= | + | |additional_info=This function was added in 0.7.3-post-fixes |
}} | }} |
Latest revision as of 09:27, 15 October 2018
integer osIsNpc(key npc)
| |
Returns NPC status on the provided key
| |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Test For NPC // Author: mewtwo0641 // Date: 8-5-13 // This script listens for a key on channel 1 which will then // tell you if the specified key is an NPC or not. default { state_entry() { llListen(1, "", llGetOwner(), ""); } listen(integer channel , string name, key id, string message) { if(channel == 1) { integer isNPC = osIsNpc((key)message); //Get information on the key. string keyInfo = llKey2Name((key)message) + " (" + message + ")"; if(isNPC) //Supplied key is an NPC llOwnerSay(keyInfo + " is an NPC."); else if(!isNPC) { //We now know that the supplied key isn't an NPC. //Let's find out if the key exists as an agent or not. if(llGetAgentSize((key)message) != ZERO_VECTOR) //Supplied key is an agent and not an npc llOwnerSay(keyInfo + " is an AGENT and not an NPC"); else //Supplied key is either not an NPC or the NPC doesn't exist llOwnerSay(keyInfo + " is either not an NPC or the NPC does not exist."); } } } } | |
Notes | |
This function was added in 0.7.3-post-fixes |