OsSetTerrainHeight
From OpenSimulator
(Difference between revisions)
m (Added permissions and delay information) |
m (Added note stating which version of OpenSim introduced this function) |
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|permissions=ESTATE_MANAGER,ESTATE_OWNER | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
|delay=0 | |delay=0 | ||
| + | |additional_info=This function was added in 0.7.2-post-fixes | ||
|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val) | |function_syntax=integer osSetTerrainHeight(integer x, integer y, float val) | ||
|csharp_syntax= integer osSetTerrainHeight(integer x, integer y, double val) | |csharp_syntax= integer osSetTerrainHeight(integer x, integer y, double val) | ||
Revision as of 07:49, 15 October 2018
integer osSetTerrainHeight(integer x, integer y, float val)
C#: integer osSetTerrainHeight(integer x, integer y, double val) | |
| NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
| Threat Level | High |
| Permissions | ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |
| Notes | |
| This function was added in 0.7.2-post-fixes | |