OsSetTerrainTexture
From OpenSimulator
(Difference between revisions)
m (Added permissions and delay information) |
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|csharp_syntax= | |csharp_syntax= | ||
|description=Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3. | |description=Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3. | ||
| − | |threat_level= | + | |threat_level=High |
| + | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
| + | |delay=0 | ||
|ossl_example= | |ossl_example= | ||
|additional_info= | |additional_info= | ||
}} | }} | ||
Revision as of 18:06, 25 October 2017
void osSetTerrainTexture(integer level, key texture)
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| Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3. | |
| Threat Level | High |
| Permissions | ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |