OsNpcLoadAppearance
From OpenSimulator
(Difference between revisions)
m (Added permissions and delay information) |
|||
Line 4: | Line 4: | ||
|description=Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |description=Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | ||
|threat_level=High | |threat_level=High | ||
+ | |permissions=${XEngine|osslNPC} | ||
+ | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
//Load an appearance notecard on the collided npc with the same name like the npc. | //Load an appearance notecard on the collided npc with the same name like the npc. |
Revision as of 10:55, 25 October 2017
osNpcLoadAppearance(key npc, string notecard)
| |
Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |
Threat Level | High |
Permissions | ${XEngine|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
//Load an appearance notecard on the collided npc with the same name like the npc. default { collision_start(integer num) //On Collision { if(osIsNpc(llDetectedKey(0))) //Check is the the agent an npc { if(llGetInventoryType(llDetectedName(0)) == INVENTORY_NOTECARD) //is the notecard available { osNpcLoadAppearance(llDetectedKey(0), llDetectedName(0)); //load the new appearance } } } } | |
Notes | |
An important hint:
This function works only for the npc owner. You must create the npc with OsNpcCreate and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. |