OsGetNpcList

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(Added details from OsGetAvatarList, Commit # e53f43, July 26,2017,)
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{{osslfunc
 
{{osslfunc
 
|threat_level=None
 
|threat_level=None
|function_syntax=list OsGetNpcList()
+
|function_syntax=list osGetNPCList()
|csharp_syntax=LSL_List OsGetNpcList()
+
|csharp_syntax=LSL_List osGetNPCList()
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
//
 
//
// Example of OsGetNpcList.
+
// Example of osGetNPCList.
 
//
 
//
 
default
 
default
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     touch_start(integer total_number)
 
     touch_start(integer total_number)
 
     {
 
     {
         list npcs = OsGetNpcList();
+
         list npcs = osGetNPCList();
 
         if (npcs == [])
 
         if (npcs == [])
 
             llSay(0, "You must be the owner. There is nobody else here who could have touched me.");
 
             llSay(0, "You must be the owner. There is nobody else here who could have touched me.");
 
         else
 
         else
             llSay(0, "NPC'sin this sim (without avatars): " + llList2CSV(npcs));
+
             llSay(0, "NPC's in this sim (without avatars): " + llList2CSV(npcs));
 
     }
 
     }
 
}
 
}

Revision as of 15:31, 7 October 2017

list osGetNPCList()
C#: LSL_List osGetNPCList()
Returns a strided list of the UUID, position, and name of each NPC in the region. Only available after 0.9 Commit # e53f43, July 26,2017

This function is similar to OsGetAvatarList.

Threat Level None
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
//
// Example of osGetNPCList.
//
default
{
    touch_start(integer total_number)
    {
        list npcs = osGetNPCList();
        if (npcs == [])
            llSay(0, "You must be the owner. There is nobody else here who could have touched me.");
        else
            llSay(0, "NPC's in this sim (without avatars): " + llList2CSV(npcs));
    }
}
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