User:Fim

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**Utilizing a "3D Snapshot" of an OpenSimulator Region (.oar archive file)
 
**Utilizing a "3D Snapshot" of an OpenSimulator Region (.oar archive file)
 
**Walk through via web browser -> [http://en.wikipedia.org/wiki/WebGL WebGL] / [http://threejs.org/ three.js]
 
**Walk through via web browser -> [http://en.wikipedia.org/wiki/WebGL WebGL] / [http://threejs.org/ three.js]
*** Ability to display 3D content (static)
+
*** Ability to display 3D content (static, No LSL)
 
*** Movement control and camera control panels.
 
*** Movement control and camera control panels.
 
*** HUD functionality
 
*** HUD functionality
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[http://threejs.org/ three.js]<br />
 
[http://threejs.org/ three.js]<br />
 
*[http://chandlerprall.github.io/Physijs/ Physijs - Physics plugin for three.js]
 
*[http://chandlerprall.github.io/Physijs/ Physijs - Physics plugin for three.js]
 +
*[https://github.com/kripken/ammo.js ammo.js - Port of the Bullet physics engine using Emscripten] (via Peter)
 +
*[http://learningthreejs.com/blog/2012/06/05/3d-physics-with-three-js-and-physijs/ Learning three.js - Physics with three.js and Physijs]
 
*[http://www.threejsgames.com/extensions/ HREEx - Games Extensions for three.js]
 
*[http://www.threejsgames.com/extensions/ HREEx - Games Extensions for three.js]
 
[http://opensimulator.org/wiki/User_talk:Fim - feed back here! -]
 
[http://opensimulator.org/wiki/User_talk:Fim - feed back here! -]

Revision as of 03:24, 13 June 2015

I am a Virtual World Developer living in Frankfurt/Main,
playing with OpenSimulator on a Raspberry Pi2
and do some DIY Hardware stuff.

Contents

My Current Projects Related To OpenSimulator

"A walkable 3D map"

The idea for this approach, to develop some kind of OpenSimulator Web-based viewer, emerged by a conversation on the OpenSimulator Educator's Mailinglist

  • Step One | Wording a Functional Specifications Document (FSD)
    • Utilizing a "3D Snapshot" of an OpenSimulator Region (.oar archive file)
    • Walk through via web browser -> WebGL / three.js
      • Ability to display 3D content (static, No LSL)
      • Movement control and camera control panels.
      • HUD functionality
      • No inventory access
      • No login required
      • Ability to load different teleport locations into a fixed teleport HUD
      • Region map with teleport capability
      • Runs from local install/USB key
      • Settings menu / autodetection draw distance
      • Chat (Text) functionality
      • Open Source licence
  • Please participate!
This is how the web-based viewer could work

Every X (24) hours a snapshot (.oar) of the current region state will be created, which is then converted to a format WebGL/three.js can render. The data of avatar locations can be provided via xml-rpc. A possibility for text chat on the webpage is given - which could be relayed to the corresponding simulator region, in-world chat could be forwarded to the chat client on the website too.

The location of in-simulator avatars can be transmitted into the '3D Snapshot' and they would be represented by a prim or by a textured mesh. The location of a 3D Snapshot avatar can be represented inside the simulator via prim or 'npc' which contains the chat relay script.

Visiting the regions web-based viewer page would show a window into the '3D Snapshot' region, the size of the window would be determined by the performance of the users client. The draw distance can be set manually too. Also shown is a 2D Region map utilizing JavaScript to 'teleport' to another spot. Movement control, camera control panels, the Region map and a setings menu icon are overlaying the scene - but can be folded up.

Step Two would be

Writing a parser/converter for '.oar' files using python to extract data - which then is used utilizing three.js.

Resources

AjaxLife (via Blake)
WebGL
three.js

- feed back here! -

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