Database:Primshapes

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Page creation)
 
m (Added common footer with Category)
Line 71: Line 71:
 
| Media            || text    || YES  ||    || NULL    ||
 
| Media            || text    || YES  ||    || NULL    ||
 
|}
 
|}
 +
----
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br />
 +
 +
[[Category:Database]]

Revision as of 20:46, 17 January 2014


Primshapes Describes prim shapes, colors and textures       (back to Database Documentation)

The current structure of the Prims table is as follows:

Field Type Null Key Default Extra
Shape int(11) YES NULL
ScaleX double NO 0
ScaleY double NO 0
ScaleZ double NO 0
PCode int(11) YES NULL
PathBegin int(11) YES NULL
PathEnd int(11) YES NULL
PathScaleX int(11) YES NULL
PathScaleY int(11) YES NULL
PathShearX int(11) YES NULL
PathShearY int(11) YES NULL
PathSkew int(11) YES NULL
PathCurve int(11) YES NULL
PathRadiusOffset int(11) YES NULL
PathRevolutions int(11) YES NULL
PathTaperX int(11) YES NULL
PathTaperY int(11) YES NULL
PathTwist int(11) YES NULL
PathTwistBegin int(11) YES NULL
ProfileBegin int(11) YES NULL
ProfileEnd int(11) YES NULL
ProfileCurve int(11) YES NULL
ProfileHollow int(11) YES NULL
State int(11) YES NULL
Texture longblob YES NULL
ExtraParams longblob YES NULL
UUID char(36) NO PRI
Media text YES NULL

      (back to Database Documentation)

Personal tools
General
About This Wiki