Client side monitoring

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The short cut to display this window is CTRL + SHIFT + 1.  This shows measures such as viewer frames per second (FPS), Total Frame Time, etc.
 
The short cut to display this window is CTRL + SHIFT + 1.  This shows measures such as viewer frames per second (FPS), Total Frame Time, etc.
  
If Ping Sim time is very high or occasionally peaks, then this can indicate a poor viewer to simulator network connection.
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Information about a few of these measures is broken out below.
  
See http://community.secondlife.com/t5/English-Knowledge-Base/How-to-improve-Viewer-performance/ta-p/1316923 for much more information.
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See also http://community.secondlife.com/t5/English-Knowledge-Base/How-to-improve-Viewer-performance/ta-p/1316923
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==Ping Sim==
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A typical viewer will send a ping UDP packet (StartPingCheck) to the root region every 5 seconds. 
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The simulator will respond immediately with a CompletePingCheckPacket.  The viewer measures the round-trip time and displays this as the Ping Sim statistic.
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If the simulator is on the same computer as the viewer, then you would expect to see a ping time of approximately 10-25 ms.  If the simulator is remote, then ping times will be a lot longer as the packet traverses the network.
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If ping time is constantly varying, this may indicate an extremely over-loaded simulator or network issues between the viewer and the simulator.
  
 
= Texture Console =
 
= Texture Console =

Revision as of 15:14, 23 October 2013

Contents

Introduction

This page refers to monitoring facilities that are typically present on a viewer. These are not directly connected with OpenSimulator.

Please add more detail as necessary.

Viewer statistics

The short cut to display this window is CTRL + SHIFT + 1. This shows measures such as viewer frames per second (FPS), Total Frame Time, etc.

Information about a few of these measures is broken out below.

See also http://community.secondlife.com/t5/English-Knowledge-Base/How-to-improve-Viewer-performance/ta-p/1316923

Ping Sim

A typical viewer will send a ping UDP packet (StartPingCheck) to the root region every 5 seconds.

The simulator will respond immediately with a CompletePingCheckPacket. The viewer measures the round-trip time and displays this as the Ping Sim statistic.

If the simulator is on the same computer as the viewer, then you would expect to see a ping time of approximately 10-25 ms. If the simulator is remote, then ping times will be a lot longer as the packet traverses the network.

If ping time is constantly varying, this may indicate an extremely over-loaded simulator or network issues between the viewer and the simulator.

Texture Console

The short cut to display this is CTRL + SHIFT + 3. This will overlay a display on the viewer which details the textures being downloaded and thedownload progress. The number of textures present on the region is the number after the "Textures:" text on the third line of the display. The higher this is, the more graphics memory is required from the viewer and lower performance will be.

See http://wiki.secondlife.com/wiki/Texture_Console for more details.

References

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