Client side monitoring
From OpenSimulator
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The short cut to display this window is CTRL + SHIFT + 1. This shows measures such as viewer frames per second (FPS), Total Frame Time, etc. | The short cut to display this window is CTRL + SHIFT + 1. This shows measures such as viewer frames per second (FPS), Total Frame Time, etc. | ||
− | + | Information about a few of these measures is broken out below. | |
− | See http://community.secondlife.com/t5/English-Knowledge-Base/How-to-improve-Viewer-performance/ta-p/1316923 | + | See also http://community.secondlife.com/t5/English-Knowledge-Base/How-to-improve-Viewer-performance/ta-p/1316923 |
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+ | ==Ping Sim== | ||
+ | A typical viewer will send a ping UDP packet (StartPingCheck) to the root region every 5 seconds. | ||
+ | |||
+ | The simulator will respond immediately with a CompletePingCheckPacket. The viewer measures the round-trip time and displays this as the Ping Sim statistic. | ||
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+ | If the simulator is on the same computer as the viewer, then you would expect to see a ping time of approximately 10-25 ms. If the simulator is remote, then ping times will be a lot longer as the packet traverses the network. | ||
+ | |||
+ | If ping time is constantly varying, this may indicate an extremely over-loaded simulator or network issues between the viewer and the simulator. | ||
= Texture Console = | = Texture Console = |
Revision as of 15:14, 23 October 2013
Contents |
Introduction
This page refers to monitoring facilities that are typically present on a viewer. These are not directly connected with OpenSimulator.
Please add more detail as necessary.
Viewer statistics
The short cut to display this window is CTRL + SHIFT + 1. This shows measures such as viewer frames per second (FPS), Total Frame Time, etc.
Information about a few of these measures is broken out below.
Ping Sim
A typical viewer will send a ping UDP packet (StartPingCheck) to the root region every 5 seconds.
The simulator will respond immediately with a CompletePingCheckPacket. The viewer measures the round-trip time and displays this as the Ping Sim statistic.
If the simulator is on the same computer as the viewer, then you would expect to see a ping time of approximately 10-25 ms. If the simulator is remote, then ping times will be a lot longer as the packet traverses the network.
If ping time is constantly varying, this may indicate an extremely over-loaded simulator or network issues between the viewer and the simulator.
Texture Console
The short cut to display this is CTRL + SHIFT + 3. This will overlay a display on the viewer which details the textures being downloaded and thedownload progress. The number of textures present on the region is the number after the "Textures:" text on the third line of the display. The higher this is, the more graphics memory is required from the viewer and lower performance will be.
See http://wiki.secondlife.com/wiki/Texture_Console for more details.
References
- http://community.secondlife.com/t5/English-Knowledge-Base/How-to-improve-Viewer-performance/ta-p/1316923 - more information on how to improve performance on the viewer-side.