OpenSim.Region.ScriptEngine
From OpenSimulator
(Difference between revisions)
Line 5: | Line 5: | ||
A ScriptEngine is a .Net Assembly (.dll) plugin that is loaded at server startup.<br /> | A ScriptEngine is a .Net Assembly (.dll) plugin that is loaded at server startup.<br /> | ||
It can be anything from customized world-scripts such as ALife or environment control to scripts support.<br /> | It can be anything from customized world-scripts such as ALife or environment control to scripts support.<br /> | ||
+ | |||
+ | Review [[OpenSim.Region.ScriptEngine.DotNetEngine.Common]] to see how the common logic works and can be used to extend ScriptEngine. | ||
+ | [[Category:Development]] | ||
Currently [[OpenSim.Region.ScriptEngine.DotNetEngine]] is the only ScriptEngine available. It handles running LSL scripts. | Currently [[OpenSim.Region.ScriptEngine.DotNetEngine]] is the only ScriptEngine available. It handles running LSL scripts. | ||
[[Category:Development]] | [[Category:Development]] |
Revision as of 11:36, 20 January 2008
ScriptEngine
Namespace: OpenSim.Region.ScriptEngine.DotNetEngine
A ScriptEngine is a .Net Assembly (.dll) plugin that is loaded at server startup.
It can be anything from customized world-scripts such as ALife or environment control to scripts support.
Review OpenSim.Region.ScriptEngine.DotNetEngine.Common to see how the common logic works and can be used to extend ScriptEngine.
Currently OpenSim.Region.ScriptEngine.DotNetEngine is the only ScriptEngine available. It handles running LSL scripts.