Roadmap

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(0.5)
Line 3: Line 3:
 
== 0.5 ==
 
== 0.5 ==
 
* Database
 
* Database
** <strike>Enable mysql for storing assets</strike> '''done'''
+
** <strike>Enable mysql for storing assets</strike> '''done''' (When?)
** <strike>Enable mysql for inventory</strike> '''done'''
+
** <strike>Enable mysql for inventory</strike> '''done''' (When?)
 
* Grid Mode
 
* Grid Mode
** <strike>Asset Server, using a primitive asset format</strike> '''done'''
+
** <strike>Asset Server, using a primitive asset format</strike> '''done''' (When?)
** <strike>Inventory Server</strike> '''done'''
+
** <strike>Inventory Server</strike> '''done''' (When?)
  
 
== 0.6 ==
 
== 0.6 ==

Revision as of 00:22, 19 January 2008

The big massive to do list. Will start to try to put up content in reasonable order here.

Contents

0.5

  • Database
    • Enable mysql for storing assets done (When?)
    • Enable mysql for inventory done (When?)
  • Grid Mode
    • Asset Server, using a primitive asset format done (When?)
    • Inventory Server done (When?)

0.6

Future

Uncategorized

  • Database
    • Enable mysql database
  • Grid Mode - Rewrite of grid servers
    • Asset Server
    • Inventory Server
    • User Server
  • Scripting
    • grid mode scripting
    • complete LSL functions
    • Tedd's remote scripting rewrite
  • Physics
    • ODE Terrain Bug - danx0r
    • BulletX work
    • Hollow and Cut Prims support (need to write for 20 prim types)
    • Simple physics engine based on BasicPhysics
  • Repository cleanup
    • mercurial mirror to let people easily branch - sdague (or git)
    • opensim-libs - move libraries to external svn - danx0r
  • Canned Assets
    • Clothes
    • Bodies
    • Prim Objects
    • Animations
    • Textures
Personal tools
General
About This Wiki