Changed Event Example
From OpenSimulator
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// llSleep(0.5); // llUnSit works better with this delay | // llSleep(0.5); // llUnSit works better with this delay | ||
key av = llAvatarOnSitTarget(); | key av = llAvatarOnSitTarget(); | ||
| − | |||
if (av != "") { // somebody is sitting on me | if (av != "") { // somebody is sitting on me | ||
llSay(0, "Get off!"); // say in chat when person is remove from prim | llSay(0, "Get off!"); // say in chat when person is remove from prim | ||
Revision as of 19:15, 16 January 2008
Code:
default {
state_entry() {
llSitTarget(<0, 0, 0.1>, ZERO_ROTATION); // needed for llAvatarOnSitTarget to work
}
changed(integer change) { // something changed
if ((change & CHANGED_LINK) != 0) { // and it was a link change
// llSleep(0.5); // llUnSit works better with this delay
key av = llAvatarOnSitTarget();
if (av != "") { // somebody is sitting on me
llSay(0, "Get off!"); // say in chat when person is remove from prim
}
}
}
}