Client side monitoring
From OpenSimulator
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The short cut to display this is CTRL + SHIFT + 3. This will overlay a display on the viewer which details the textures being downloaded and thedownload progress. The number of textures present on the region is the number after the "Textures:" text on the third line of the display. The higher this is, the more graphics memory is required from the viewer and lower performance will be. | The short cut to display this is CTRL + SHIFT + 3. This will overlay a display on the viewer which details the textures being downloaded and thedownload progress. The number of textures present on the region is the number after the "Textures:" text on the third line of the display. The higher this is, the more graphics memory is required from the viewer and lower performance will be. | ||
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+ | See http://wiki.secondlife.com/wiki/Texture_Console for more details. |
Revision as of 16:32, 4 April 2013
Introduction
This page refers to monitoring facilities that are typically present on a viewer. These are not directly connected with OpenSimulator.
Please add more detail as necessary.
Viewer statistics
The short cut to display this window is CTRL + SHIFT + 1. This shows measures such as viewer frames per second (FPS), Total Frame Time, etc.
If Ping Sim time is very high or occasionally peaks, then this can indicate a poor viewer to simulator network connection.
Texture Console
The short cut to display this is CTRL + SHIFT + 3. This will overlay a display on the viewer which details the textures being downloaded and thedownload progress. The number of textures present on the region is the number after the "Textures:" text on the third line of the display. The higher this is, the more graphics memory is required from the viewer and lower performance will be.
See http://wiki.secondlife.com/wiki/Texture_Console for more details.