OsNpcSit
From OpenSimulator
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*Makes an NPC sit on an object.    | *Makes an NPC sit on an object.    | ||
*Options - OS_NPC_SIT_NOW.  Makes the npc instantly sit on the prim, it will not walk/fly over if it is far away.  Currently the only option since this function is in development.  | *Options - OS_NPC_SIT_NOW.  Makes the npc instantly sit on the prim, it will not walk/fly over if it is far away.  Currently the only option since this function is in development.  | ||
| − | |additional_info=This function is currently under development, and is not guaranteed to work or to remain unchanged before   | + | |additional_info=This function is currently under development, and is not guaranteed to work or to remain unchanged before OpenSimulator 0.7.3.  | 
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Revision as of 22:52, 3 March 2012
|  This article or section contains incomplete information. Please help us by completing the content on this page.  | 
osNpcSit(key npc, key target, integer options) 
C#: void osNpcSit(LSL_Key npc, LSL_Key target, int options)  | |
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| Threat Level | High | 
| Permissions | No permissions specified | 
| Extra Delay | No function delay specified | 
| Notes | |
| This function is currently under development, and is not guaranteed to work or to remain unchanged before OpenSimulator 0.7.3. | |