Setting things up on Windows

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(New page: == 1. Get and build the code== Much instruction on this is in the User Docs ==2. Start programming== Okay, so you'll want an IDE. There are two choices on Windo...)
 
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== 1.  Get and build the code==
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Much instruction on this is in the [[User Documentation|User Docs]]
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== 1. Get and build the code ==
  
==2. Start programming==
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Much instruction on this is in the [[User Documentation|User Docs]]
  
Okay, so you'll want an IDE. There are two choices on Windows, [http://sharpdevelop.net/OpenSource/SD/ SharpDevelop] or [http://www.microsoft.com/express/vcsharp/ Visual C# 2008] (2005 would also be fine).  Get one of these babies, and then load in the OpenSim.sln
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== 2. Start programming ==
  
Ha ha, only joking (but seriously, you could just go and edit the code with vi or emacs or something, it's all in the OpenSim directory).  However, some people like to use an IDE. The best one on Linux is probably [http://www.monodevelop.com/Main_Page Monodevelop].  You should be able to load the OpenSim.sln file sitting in the root OpenSim directory (as generated by prebuild.bat) using these.
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Okay, so you'll want an IDE. There are two choices on Windows, [http://sharpdevelop.net/OpenSource/SD/ SharpDevelop] or [http://www.microsoft.com/express/vcsharp/ Visual C# 2008] (2005 would also be fine). Get one of these babies, and then load in the OpenSim.sln (as generated by prebuild.bat described in the user instructions).

Latest revision as of 20:12, 3 March 2012


[edit] 1. Get and build the code

Much instruction on this is in the User Docs

[edit] 2. Start programming

Okay, so you'll want an IDE. There are two choices on Windows, SharpDevelop or Visual C# 2008 (2005 would also be fine). Get one of these babies, and then load in the OpenSim.sln (as generated by prebuild.bat described in the user instructions).

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