Database:Avatarappearance
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− | '''avatarappearance''' ''Records avatar appearance details, i.e., worn wearables'' (back to [[Database Documentation]])<br> | + | __NOTOC__ |
− | <br><br> | + | {{Quicklinks}} |
− | The current structure of the avatar appearance table is as follows:<br> | + | |
− | <br> | + | '''avatarappearance''' ''Records avatar appearance details, i.e., worn wearables'' (back to [[Database Documentation]])<br /> |
+ | <br /><br /> | ||
+ | The current structure of the avatar appearance table is as follows:<br /> | ||
+ | <br /> | ||
<table> | <table> | ||
− | <tr><td>Field<br></td><td>Type</td><td>Null</td><td>Key</td><td>Default</td><td>Extra</td></tr> | + | <tr><td>Field<br /></td><td>Type</td><td>Null</td><td>Key</td><td>Default</td><td>Extra</td></tr> |
<tr><td> </td></tr> | <tr><td> </td></tr> | ||
<tr><td>Owner</td><td>char(36)</td><td>NO</td><td>PRI</td><td>NULL</td><td> </td></tr> | <tr><td>Owner</td><td>char(36)</td><td>NO</td><td>PRI</td><td>NULL</td><td> </td></tr> | ||
Line 16: | Line 19: | ||
<tr><td>Skin_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr> | <tr><td>Skin_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr> | ||
<tr><td>Hair_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr> | <tr><td>Hair_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr> | ||
− | <tr><td>Hair_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><br> | + | <tr><td>Hair_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><br /> |
<tr><td>Eyes_Item</td><td>char(36)</td><td>NO</td><td>PRI</td><td>NULL</td><td></td></tr> | <tr><td>Eyes_Item</td><td>char(36)</td><td>NO</td><td>PRI</td><td>NULL</td><td></td></tr> | ||
<tr><td>Eyes_Asset</td><td>char(36)</td><td>NO</td><td>UNI</td><td>NULL</td><td></td></tr> | <tr><td>Eyes_Asset</td><td>char(36)</td><td>NO</td><td>UNI</td><td>NULL</td><td></td></tr> | ||
Line 34: | Line 37: | ||
<tr><td>Undershirt_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr> | <tr><td>Undershirt_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr> | ||
<tr><td>Underpants_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr> | <tr><td>Underpants_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr> | ||
+ | <tr><td>Underpants_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr> | ||
<tr><td>Skirt_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr> | <tr><td>Skirt_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr> | ||
<tr><td>Skirt_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td><tr> | <tr><td>Skirt_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td><tr> | ||
</table> | </table> | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | (back to [[Database Documentation]])<br> | + | (back to [[Database Documentation]])<br /> |
− | + | ---- | |
− | '''Owner'''<br> | + | '''Owner'''<br /> |
UUID of avatar's owner. | UUID of avatar's owner. | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Serial'''<br> | + | '''Serial'''<br /> |
Monotonic counter gets incremented by 1 each time the avatar is updated. | Monotonic counter gets incremented by 1 each time the avatar is updated. | ||
− | <br><br> | + | <br /><br /> |
− | '''Visual_Params'''<br> | + | '''Visual_Params'''<br /> |
Byte array of some 240 or so numerically descriptive shape parameters describing the look of the avatar. | Byte array of some 240 or so numerically descriptive shape parameters describing the look of the avatar. | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Texture'''<br> | + | '''Texture'''<br /> |
The avatar's 'baked' texture. | The avatar's 'baked' texture. | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Avatar_Height'''<br> | + | '''Avatar_Height'''<br /> |
Height of the avatar in meters. | Height of the avatar in meters. | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Body_Item'''<br> | + | '''Body_Item'''<br /> |
Refers to inventory item for Body | Refers to inventory item for Body | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Body_Asset'''<br> | + | '''Body_Asset'''<br /> |
Refers to item in assets for Body | Refers to item in assets for Body | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Skin_Item'''<br> | + | '''Skin_Item'''<br /> |
Refers to inventory item for Skin | Refers to inventory item for Skin | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Skin_Asset'''<br> | + | '''Skin_Asset'''<br /> |
Refers to item in assets for Skin | Refers to item in assets for Skin | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Hair_Item'''<br> | + | '''Hair_Item'''<br /> |
Refers to inventory item for Hair | Refers to inventory item for Hair | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Hair_Asset'''<br> | + | '''Hair_Asset'''<br /> |
Refers to item in assets for Hair | Refers to item in assets for Hair | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Eyes_Item'''<br> | + | '''Eyes_Item'''<br /> |
Refers to inventory item for Eyes | Refers to inventory item for Eyes | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Eyes_Asset'''<br> | + | '''Eyes_Asset'''<br /> |
Refers to item in assets for Eyes | Refers to item in assets for Eyes | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Shirt_Item'''<br> | + | '''Shirt_Item'''<br /> |
Refers to inventory item for Shirt | Refers to inventory item for Shirt | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Shirt_Asset'''<br> | + | '''Shirt_Asset'''<br /> |
Refers to item in assets for Shirt | Refers to item in assets for Shirt | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Pants_Item'''<br> | + | '''Pants_Item'''<br /> |
Refers to inventory item for Pants | Refers to inventory item for Pants | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Pants_Asset'''<br> | + | '''Pants_Asset'''<br /> |
Refers to item in assets for Pants | Refers to item in assets for Pants | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Shoes_Item'''<br> | + | '''Shoes_Item'''<br /> |
Refers to inventory item for Shoes | Refers to inventory item for Shoes | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Shoes_Asset'''<br> | + | '''Shoes_Asset'''<br /> |
Refers to item in assets for Shoes | Refers to item in assets for Shoes | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Socks_Item'''<br> | + | '''Socks_Item'''<br /> |
Refers to inventory item for Socks | Refers to inventory item for Socks | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Socks_Asset'''<br> | + | '''Socks_Asset'''<br /> |
Refers to item in assets for Socks | Refers to item in assets for Socks | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Jacket_Item'''<br> | + | '''Jacket_Item'''<br /> |
Refers to inventory item for Jacket | Refers to inventory item for Jacket | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Jacket_Asset'''<br> | + | '''Jacket_Asset'''<br /> |
Refers to item in assets for Jacket | Refers to item in assets for Jacket | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Gloves_Item'''<br> | + | '''Gloves_Item'''<br /> |
Refers to inventory item for Gloves | Refers to inventory item for Gloves | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Gloves_Asset'''<br> | + | '''Gloves_Asset'''<br /> |
Refers to item in assets for Gloves | Refers to item in assets for Gloves | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Undershirt_Item'''<br> | + | '''Undershirt_Item'''<br /> |
Refers to inventory item for Undershirt | Refers to inventory item for Undershirt | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Undershirt_Asset'''<br> | + | '''Undershirt_Asset'''<br /> |
Refers to item in assets for Undershirt | Refers to item in assets for Undershirt | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Underpants_Item'''<br> | + | '''Underpants_Item'''<br /> |
Refers to inventory item for Underpants | Refers to inventory item for Underpants | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Underpants_Asset'''<br> | + | '''Underpants_Asset'''<br /> |
Refers to item in assets for Underpants | Refers to item in assets for Underpants | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Skirt_Asset'''<br> | + | '''Skirt_Asset'''<br /> |
Refers to item in assets for Skirt | Refers to item in assets for Skirt | ||
− | <br> | + | <br /> |
− | <br> | + | <br /> |
− | '''Skirt_Item'''<br> | + | '''Skirt_Item'''<br /> |
Refers to inventory item for Skirt | Refers to inventory item for Skirt | ||
− | + | ---- | |
− | (back to [[Database Documentation]])<br> | + | (back to [[Database Documentation]])<br /> |
+ | |||
[[Category:Database]] | [[Category:Database]] |
Latest revision as of 18:55, 3 March 2012
avatarappearance Records avatar appearance details, i.e., worn wearables (back to Database Documentation)
The current structure of the avatar appearance table is as follows:
Field | Type | Null | Key | Default | Extra | |
Owner | char(36) | NO | PRI | NULL | ||
Serial | int(10) unsigned | NO | NULL | |||
Visual_Params | blob | NO | NULL | |||
Texture | blob | NO | NULL | |||
Avatar_Height | float | NO | NULL | |||
Body_Item | char(36) | NO | NULL | |||
Body_Asset | char(36) | NO | NULL | |||
Skin_Item | char(36) | NO | PRI | NULL | ||
Skin_Asset | char(36) | NO | NULL | |||
Hair_Item | char(36) | NO | NULL | |||
Hair_Asset | char(36) | NO | NULL | |||
Eyes_Item | char(36) | NO | PRI | NULL | ||
Eyes_Asset | char(36) | NO | UNI | NULL | ||
Shirt_Item | char(36) | NO | UNI | NULL | ||
Shirt_Asset | char(36) | NO | NULL | |||
Pants_Item | char(36) | NO | NULL | |||
Pants_Asset | char(36) | NO | NULL | |||
Shoes_Item | char(36) | NO | NULL | |||
Shoes_Asset | char(36) | NO | NULL | |||
Socks_Item | char(36) | NO | NULL | |||
Socks_Asset | char(36) | NO | NULL | |||
Jacket_Item | char(36) | NO | NULL | |||
Jacket_Asset | char(36) | NO | NULL | |||
Gloves_Item | char(36) | NO | NULL | |||
Gloves_Asset | char(36) | NO | NULL | |||
Undershirt_Item | char(36) | NO | NULL | |||
Undershirt_Asset | char(36) | NO | NULL | |||
Underpants_Item | char(36) | NO | NULL | |||
Underpants_Asset | char(36) | NO | NULL | |||
Skirt_Asset | char(36) | NO | NULL | |||
Skirt_Item | char(36) | NO | NULL | |||
(back to Database Documentation)
Owner
UUID of avatar's owner.
Serial
Monotonic counter gets incremented by 1 each time the avatar is updated.
Visual_Params
Byte array of some 240 or so numerically descriptive shape parameters describing the look of the avatar.
Texture
The avatar's 'baked' texture.
Avatar_Height
Height of the avatar in meters.
Body_Item
Refers to inventory item for Body
Body_Asset
Refers to item in assets for Body
Skin_Item
Refers to inventory item for Skin
Skin_Asset
Refers to item in assets for Skin
Hair_Item
Refers to inventory item for Hair
Hair_Asset
Refers to item in assets for Hair
Eyes_Item
Refers to inventory item for Eyes
Eyes_Asset
Refers to item in assets for Eyes
Shirt_Item
Refers to inventory item for Shirt
Shirt_Asset
Refers to item in assets for Shirt
Pants_Item
Refers to inventory item for Pants
Pants_Asset
Refers to item in assets for Pants
Shoes_Item
Refers to inventory item for Shoes
Shoes_Asset
Refers to item in assets for Shoes
Socks_Item
Refers to inventory item for Socks
Socks_Asset
Refers to item in assets for Socks
Jacket_Item
Refers to inventory item for Jacket
Jacket_Asset
Refers to item in assets for Jacket
Gloves_Item
Refers to inventory item for Gloves
Gloves_Asset
Refers to item in assets for Gloves
Undershirt_Item
Refers to inventory item for Undershirt
Undershirt_Asset
Refers to item in assets for Undershirt
Underpants_Item
Refers to inventory item for Underpants
Underpants_Asset
Refers to item in assets for Underpants
Skirt_Asset
Refers to item in assets for Skirt
Skirt_Item
Refers to inventory item for Skirt
(back to Database Documentation)