OsSetRegionWaterHeight
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | |function_syntax=osSetRegionWaterHeight(float height) | + | |function_syntax=void osSetRegionWaterHeight(float height) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
Revision as of 02:36, 2 July 2011
void osSetRegionWaterHeight(float height)
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No descriptions provided | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// Region Water Height utility // I know, it's probably horribly inefficient and confusing, but it works. // Arkaniad Exonar, '10 float g_WaterHeight; // <---- Storage Var integer g_ListenChan = 0; list g_ltmp; // <--------Temporary buffer default { state_entry() { llListen(g_ListenChan, "", llGetOwner(), ""); //Prepare listener llSay(0, "Ready for commands"); } listen(integer channel, string name, key id, string message) { g_ltmp = llParseString2List(message, [" "], []); // Split the message into chunks if(llList2String(g_ltmp, 0) == "/waterheight") // Self explanatory { osSetRegionWaterHeight(llList2Float(g_ltmp, 1)); // Set the region water height to the specified value llSay(0, "Setting region water height to "+llList2String(g_ltmp, 1)+"m (In case anyone was wondering)"); g_ltmp = []; // Flush buffers } } } |