User talk:LaeMi
From OpenSimulator
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Oops, I forgot to check the 'minor change' box for my second edit 2007-12-31. Bare with me - this is the first time I have ever tried contributing to a wiki :-) | Oops, I forgot to check the 'minor change' box for my second edit 2007-12-31. Bare with me - this is the first time I have ever tried contributing to a wiki :-) | ||
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+ | ==New User's Thoughts== | ||
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+ | 2007-Dec-31 | ||
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+ | I have been playing with OpenSim (nightly builds) for a few weeks now and have a few impressions I would like to share. I have been aware of the OpenSim project for several months, but have shied away from it. Why? Because while I greatly enjoy the client-side experience of SecondLife (particularly the non-3D-artist-friendly build system and the non-programmer-friendly scripting system -- HyperCard refugee from way back ;-) ) there is much about the SL backend's behaviour and assumptions that downright urks me! I have been playing with OpenCroquet and VOS and a number of other virtual worlds systems in various stages of development but always come back to SL for the client-side build tools. | ||
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+ | Like many (I am sure) I was assuming that OpenSim was a "Second Life wannabe world simulator" and the SL grid-side system was not what I wanted. Of course now I know better, and not just because you say so in your OpenSim Core Values section. While I am not programming expert, the server-side arrangement of OpenSim's parts is just ringing all sorts bells with the SysAdmin in me. The fact that I can run a speedy little simulator on a single-core 1.6GHz K6 CPU '''AND''' the SL client at the same time is pretty impressive too :-D | ||
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+ | So while there is a lot yet to do, I am VERY impressed with the work-so-far of all the programmers and testers that have pushed OpenSim so far already. | ||
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+ | Regards and thanks to you all, | ||
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+ | have a fun and productive virtual 2008 ;-) | ||
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+ | LaeMi. |
Revision as of 23:10, 30 December 2007
Oops, I forgot to check the 'minor change' box for my second edit 2007-12-31. Bare with me - this is the first time I have ever tried contributing to a wiki :-)
New User's Thoughts
2007-Dec-31
I have been playing with OpenSim (nightly builds) for a few weeks now and have a few impressions I would like to share. I have been aware of the OpenSim project for several months, but have shied away from it. Why? Because while I greatly enjoy the client-side experience of SecondLife (particularly the non-3D-artist-friendly build system and the non-programmer-friendly scripting system -- HyperCard refugee from way back ;-) ) there is much about the SL backend's behaviour and assumptions that downright urks me! I have been playing with OpenCroquet and VOS and a number of other virtual worlds systems in various stages of development but always come back to SL for the client-side build tools.
Like many (I am sure) I was assuming that OpenSim was a "Second Life wannabe world simulator" and the SL grid-side system was not what I wanted. Of course now I know better, and not just because you say so in your OpenSim Core Values section. While I am not programming expert, the server-side arrangement of OpenSim's parts is just ringing all sorts bells with the SysAdmin in me. The fact that I can run a speedy little simulator on a single-core 1.6GHz K6 CPU AND the SL client at the same time is pretty impressive too :-D
So while there is a lot yet to do, I am VERY impressed with the work-so-far of all the programmers and testers that have pushed OpenSim so far already.
Regards and thanks to you all,
have a fun and productive virtual 2008 ;-)
LaeMi.