IAR Format
From OpenSimulator
(Difference between revisions)
(New page: __NOTOC__ {{Template:Quicklinks}} <br /> Technical Reference -> Terms -> IAR Format =What is the IAR format?= ...) |
(→Introduction) |
||
Line 10: | Line 10: | ||
The OpenSim [[Inventory_Archives|Inventory Archive (IAR)]] format is designed with three aims in mind: | The OpenSim [[Inventory_Archives|Inventory Archive (IAR)]] format is designed with three aims in mind: | ||
− | |||
− | |||
# Make it easy for people to read and update individual items, assets, etc. within an archive. | # Make it easy for people to read and update individual items, assets, etc. within an archive. |
Revision as of 13:52, 18 April 2011
Technical Reference -> Terms -> IAR Format
What is the IAR format?
Introduction
The OpenSim Inventory Archive (IAR) format is designed with three aims in mind:
- Make it easy for people to read and update individual items, assets, etc. within an archive.
- Make it easy to compose two inventory archives into a single inventory archive.
- Make it easy to compose archives from scratch.
Therefore, all the different entities (assets, items, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).