LSL Status/Kan-ed2
From OpenSimulator
(Difference between revisions)
												
			 (New page: '''Code:'''   integer counter;  default  {     state_entry()     {         llSay( 0, "Hello, Avatar! Touch to change color and size.");         counter = 0;     }     touch_start(integer t...)  | 
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| Line 2: | Line 2: | ||
  integer counter;  |   integer counter;  | ||
| + | |||
  default  |   default  | ||
  {  |   {  | ||
| Line 9: | Line 10: | ||
         counter = 0;  |          counter = 0;  | ||
     }  |      }  | ||
| + | |||
     touch_start(integer total_number)  |      touch_start(integer total_number)  | ||
     {   // do these instructions when the object is touched.  |      {   // do these instructions when the object is touched.  | ||
         counter = counter + 1;  |          counter = counter + 1;  | ||
| + | |||
         // choose three random RGB color components between 0. and 1.0.  |          // choose three random RGB color components between 0. and 1.0.  | ||
         float redness = llFrand( 1.0 );  |          float redness = llFrand( 1.0 );  | ||
         float greenness = llFrand( 1.0 );  |          float greenness = llFrand( 1.0 );  | ||
         float blueness = llFrand( 1.0 );  |          float blueness = llFrand( 1.0 );  | ||
| + | |||
         // combine color components into a vector and use that vector  |          // combine color components into a vector and use that vector  | ||
         // to set object color.  |          // to set object color.  | ||
         vector prim_color = < redness, greenness, blueness >;  |          vector prim_color = < redness, greenness, blueness >;  | ||
         llSetColor( prim_color, ALL_SIDES );   // set object color to new color.  |          llSetColor( prim_color, ALL_SIDES );   // set object color to new color.  | ||
| + | |||
         // choose a random number between 0. and 10. for use as a scale factor.  |          // choose a random number between 0. and 10. for use as a scale factor.  | ||
         float new_scale = llFrand(10.0) + 1.0;  |          float new_scale = llFrand(10.0) + 1.0;  | ||
Revision as of 22:13, 16 December 2007
Code:
integer counter;
default
{
   state_entry()
   {
       llSay( 0, "Hello, Avatar! Touch to change color and size.");
       counter = 0;
   }
   touch_start(integer total_number)
   {   // do these instructions when the object is touched.
       counter = counter + 1;
       // choose three random RGB color components between 0. and 1.0.
       float redness = llFrand( 1.0 );
       float greenness = llFrand( 1.0 );
       float blueness = llFrand( 1.0 );
       // combine color components into a vector and use that vector
       // to set object color.
       vector prim_color = < redness, greenness, blueness >;
       llSetColor( prim_color, ALL_SIDES );   // set object color to new color.
       // choose a random number between 0. and 10. for use as a scale factor.
       float new_scale = llFrand(10.0) + 1.0;
       llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.        
       llSay( 0, "Touched by angel number " + (string)counter);
   }
}
Status: Working!