OAR Format
From OpenSimulator
(Difference between revisions)
m (→Versions: Capitalized the "F" in format in the text description for the OAR Format links. Purely cosmetic, please ignore.) |
m (→See Also: Updated text descriptions in the "See Also" heading, please ignore.) |
||
Line 29: | Line 29: | ||
* [[OAR_Format| What is OAR Format?]] | * [[OAR_Format| What is OAR Format?]] | ||
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]] | * [[OpenSim_Archives|How to use OpenSim Archives (OAR)]] | ||
− | * [[OAR | + | * [[OAR Format 0.1 | OAR Format 0.1]] |
− | * [[OAR | + | * [[OAR Format 0.2 | OAR Format 0.2]] |
[[Category:Users]] | [[Category:Users]] |
Revision as of 09:17, 24 May 2009
Technical Reference -> Terms -> OAR Format
What is the OAR format?
Introduction
The region OpenSim Archives (OAR) format is designed with three aims in mind:
- Make it easy for people to read and write different OpenSim files within an archive.
- Make it easy to compose two region archives into a single region archive.
- Make it easy to compose archives from scratch.
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).