Roadmap
From OpenSimulator
(Difference between revisions)
m (→0.5) |
(Marking asset server as complete) |
||
Line 3: | Line 3: | ||
== 0.5 == | == 0.5 == | ||
* Database | * Database | ||
− | ** Enable mysql for storing assets | + | ** <strike>Enable mysql for storing assets</strike> '''done''' |
** <strike>Enable mysql for inventory</strike> '''done''' | ** <strike>Enable mysql for inventory</strike> '''done''' | ||
* Grid Mode | * Grid Mode | ||
− | ** Asset Server, using a primitive asset format | + | ** <strike>Asset Server, using a primitive asset format</strike> '''done''' |
** Inventory Server | ** Inventory Server | ||
Revision as of 04:19, 30 October 2007
The big massive to do list. Will start to try to put up content in reasonable order here.
Contents |
0.5
- Database
-
Enable mysql for storing assetsdone -
Enable mysql for inventorydone
-
- Grid Mode
-
Asset Server, using a primitive asset formatdone - Inventory Server
-
0.6
Future
Uncategorized
- Database
- Enable mysql database
- Grid Mode
- Asset Server
- Inventory Server
- User Server
- Scripting
- grid mode scripting
- complete LSL functions
- Tedd's remote scripting rewrite
- Physics
- ODE Terrain Bug - danx0r
- BulletX work
- Hollow Prims support (need to write for 20 prim types)
- Repository cleanup
- mercurial mirror to let people easily branch - sdague
- opensim-libs - move libraries to external svn - danx0r
- Canned Assets
- Clothes
- Bodies
- Prim Objects
- Animations
- Textures