OAR Format
From OpenSimulator
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Revision as of 21:09, 20 May 2009
Technical Reference -> Terms -> OAR Format
Introduction
The region OAR format is designed with three aims in mind
- Make it easy for people to read and write different OpenSim files within an archive.
- Make it easy to compose two region archives into a single region archive.
- Make it easy to compose archives from scratch.
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).