OpenSimulator Avatar
From OpenSimulator
m |
m |
||
Line 9: | Line 9: | ||
Oh and we want to figure out how to play these with our avies: [[http://mocap.cs.cmu.edu/movies.php CMU Graphics Lab Motion Capture Database]] | Oh and we want to figure out how to play these with our avies: [[http://mocap.cs.cmu.edu/movies.php CMU Graphics Lab Motion Capture Database]] | ||
+ | |||
+ | == Model Repository == | ||
+ | |||
+ | Model repository is available as google project: | ||
+ | |||
+ | http://code.google.com/p/open-content-for-metaverse/source/browse/#svn/trunk/Models/Avatars/Biped/ | ||
+ | |||
+ | * I added Nathan Vegdahl's public domain biped.blend as starting point for Avatar Modeling. - Tommi | ||
== Best Practices == | == Best Practices == |
Revision as of 14:07, 6 March 2009
This page is dedicated for creating a starting point for OpenSimulator avatars. The idea is to create one or more base models with blender which can be used as basis for Avatar modeling.
Avatar is one of the most important immersion factors. To help the community to start creating high quality avatars we need your help to get the effort started. If you have any improvement ideas or corrections please fix this page.
Nice tutorials about using Blender to do avatar poses and animations:
Oh and we want to figure out how to play these with our avies: [CMU Graphics Lab Motion Capture Database]
Model Repository
Model repository is available as google project:
http://code.google.com/p/open-content-for-metaverse/source/browse/#svn/trunk/Models/Avatars/Biped/
- I added Nathan Vegdahl's public domain biped.blend as starting point for Avatar Modeling. - Tommi
Best Practices
- Use blender to create the avatar.
- [Edge loops] based topology.
- Rational polygon count.
- Use the default bone structure.
Default Bone Structure
If you need more bones to achieve good result feel free to insert them here.
Root Pelvis Spine Spine1 Spine2 Spine3 Neck-Neck1-Neck2-Neck3-Head L_Clavicle-L_UpperArm-L_Forearm-L_Hand L_Finger0-L_Finger01-L_Finger02-L_Finger0Nub L_Finger1-L_Finger11-L_Finger12-L_Finger0Nub L_Finger2-L_Finger21-L_Finger22-L_Finger0Nub L_Finger3-L_Finger31-L_Finger32-L_Finger0Nub L_Finger4-L_Finger41-L_Finger42-L_Finger0Nub R_Clavicle-R_UpperArm-R_Forearm-R_Hand R_Finger0-R_Finger01-R_Finger02-R_Finger0Nub R_Finger1-R_Finger11-R_Finger12-R_Finger0Nub R_Finger2-R_Finger21-R_Finger22-R_Finger0Nub R_Finger3-R_Finger31-R_Finger32-R_Finger0Nub R_Finger4-R_Finger41-R_Finger42-R_Finger0Nub L_Thigh-L_Calf-L_Foot-L_Toe0-L_Toe0Nub (Connected to Spine) R_Thigh-R_Calf-R_Foot-R_Toe0-R_Toe0Nub (Connected to Spine)