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- 12:21, 18 January 2022 (diff | hist) . . (+34) . . Services/de . . Manni (Talk) (current)
- 12:20, 18 January 2022 (diff | hist) . . (+2) . . Services/de . . Manni (Talk)
- 12:19, 18 January 2022 (diff | hist) . . (+138) . . Services/de . . Manni (Talk) (→Simulator Services)
- 12:17, 18 January 2022 (diff | hist) . . (+387) . . Services/de . . Manni (Talk) (→Grid-Dienste)
- 12:09, 18 January 2022 (diff | hist) . . (+145) . . Services/de . . Manni (Talk)
- 12:05, 18 January 2022 (diff | hist) . . (+5,262) . . N Services/de . . Manni (Talk) (Created page with "{{Languages|Services}} ==Introduction== OpenSimulator can be conceptually divided into the simulator itself (the part that handles objects and avatars in the scene, physics, ...")
- 11:57, 18 January 2022 (diff | hist) . . (-78) . . ROBUST/de . . Manni (Talk) (→Weitere Beispiele) (current)
- 11:52, 18 January 2022 (diff | hist) . . (+11) . . ROBUST/de . . Manni (Talk) (→Additional Examples)
- 11:50, 18 January 2022 (diff | hist) . . (-4) . . ROBUST/de . . Manni (Talk) (→Einführung)
- 11:50, 18 January 2022 (diff | hist) . . (+2) . . ROBUST/de . . Manni (Talk)
- 11:48, 18 January 2022 (diff | hist) . . (+22) . . ROBUST/de . . Manni (Talk)
- 11:46, 18 January 2022 (diff | hist) . . (-127) . . ROBUST/de . . Manni (Talk) (→Verschieben eines beliebigen Dienstes in seine eigene ROBUST Shell)
- 11:41, 18 January 2022 (diff | hist) . . (-1) . . ROBUST/de . . Manni (Talk) (→Verschieben eines beliebigen Dienstes in seine eigene ROBUST Shell)
- 11:37, 18 January 2022 (diff | hist) . . (+34) . . ROBUST/de . . Manni (Talk)
- 11:36, 18 January 2022 (diff | hist) . . (+326) . . ROBUST/de . . Manni (Talk) (→Moving any service to its own ROBUST shell)
- 11:30, 18 January 2022 (diff | hist) . . (-4,209) . . ROBUST/de . . Manni (Talk) (→An Example Conversion From UGRM To URM)
- 11:29, 18 January 2022 (diff | hist) . . (-1,895) . . ROBUST/de . . Manni (Talk) (→An Example Conversion From UGAIM To UGRM)
- 11:27, 18 January 2022 (diff | hist) . . (+156) . . ROBUST/de . . Manni (Talk) (→Connector Konfigurationen)
- 11:22, 18 January 2022 (diff | hist) . . (+2) . . ROBUST/de . . Manni (Talk) (→Konfigurationsdatei)
- 11:21, 18 January 2022 (diff | hist) . . (0) . . ROBUST/de . . Manni (Talk) (→Configuration)
- 11:19, 18 January 2022 (diff | hist) . . (+451) . . ROBUST/de . . Manni (Talk)
- 11:11, 18 January 2022 (diff | hist) . . (+13,459) . . N ROBUST/de . . Manni (Talk) (Created page with "{{Quicklinks}} = Introduction = ROBUST stands for redesigned OpenSimulator Basic Universal Server Technology (ROBUST). It leverages the system of in and out connectors and ...")
- 14:11, 12 January 2022 (diff | hist) . . (+1) . . BulletSim/de . . Manni (Talk) (→Bullet Implementierungen) (current)
- 14:08, 12 January 2022 (diff | hist) . . (-10) . . BulletSim . . Manni (Talk) (current)
- 14:07, 12 January 2022 (diff | hist) . . (-4) . . BulletSim/de . . Manni (Talk)
- 14:07, 12 January 2022 (diff | hist) . . (+24) . . BulletSim/de . . Manni (Talk)
- 14:06, 12 January 2022 (diff | hist) . . (-7) . . BulletSim/de . . Manni (Talk)
- 14:05, 12 January 2022 (diff | hist) . . (-16) . . BulletSim/de . . Manni (Talk)
- 14:05, 12 January 2022 (diff | hist) . . (+38) . . BulletSim . . Manni (Talk)
- 14:04, 12 January 2022 (diff | hist) . . (+1) . . BulletSim/de . . Manni (Talk)
- 14:04, 12 January 2022 (diff | hist) . . (-2) . . BulletSim/de . . Manni (Talk)
- 14:03, 12 January 2022 (diff | hist) . . (+116) . . BulletSim/de . . Manni (Talk)
- 14:02, 12 January 2022 (diff | hist) . . (+72) . . BulletSim/de . . Manni (Talk) (→Anpassen der Avatar-Höhe)
- 14:00, 12 January 2022 (diff | hist) . . (+581) . . BulletSim/de . . Manni (Talk)
- 13:52, 12 January 2022 (diff | hist) . . (+14) . . BulletSim/de . . Manni (Talk) (→Funktionen der BulletSim-Skripterweiterung)
- 13:51, 12 January 2022 (diff | hist) . . (-11) . . BulletSim/de . . Manni (Talk) (→Funktionen der BulletSim-Skripterweiterung)
- 13:50, 12 January 2022 (diff | hist) . . (+151) . . BulletSim/de . . Manni (Talk)
- 13:34, 12 January 2022 (diff | hist) . . (+7,544) . . N BulletSim/de . . Manni (Talk) (Created page with "'''BulletSim''' __TOC__ BulletSim is the module for OpenSimulator that creates virtual world physics using the [http://bulletphysics.org Bullet Physics Engine]. This module p...")
- 03:09, 9 January 2022 (diff | hist) . . (-416) . . History/de . . Manni (Talk) (→Persönliche Erinnerungen) (current)
- 02:33, 9 January 2022 (diff | hist) . . (-111) . . Hauptseite . . Manni (Talk) (→Seiten nach Kategorien)
- 02:31, 9 January 2022 (diff | hist) . . (-152) . . Hauptseite . . Manni (Talk) (→Seiten by Kategorien)
- 02:29, 9 January 2022 (diff | hist) . . (-10) . . Hauptseite . . Manni (Talk)
- 02:29, 9 January 2022 (diff | hist) . . (+67) . . Hauptseite . . Manni (Talk) (→Seiten by Kategorien)
- 02:27, 9 January 2022 (diff | hist) . . (-84) . . Hauptseite . . Manni (Talk)
- 02:20, 9 January 2022 (diff | hist) . . (+34) . . History/de . . Manni (Talk) (→Persönliche Erinnerungen)
- 02:19, 9 January 2022 (diff | hist) . . (+21,046) . . N History/de . . Manni (Talk) (Created page with "{{Quicklinks}} == Projektgeschichte == Das OpenSimulator-Projekt wurde am 29. Januar 2007 von Darren Guard (auch bekannt als MW) gegründet, der wie viele andere das Potenzia...")
- 14:03, 8 January 2022 (diff | hist) . . (-34) . . History . . Ubit (Talk) (→Project History) (current)
- 14:01, 8 January 2022 (diff | hist) . . (-60) . . History . . Ubit (Talk) (→Project History)
- 19:12, 6 January 2022 (diff | hist) . . (+4) . . Free Terrains . . Ubit (Talk)
- 19:10, 6 January 2022 (diff | hist) . . (+117) . . Free Terrains . . Ubit (Talk)
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