[Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

Luisillo Contepomi luisillocontepomi at gmail.com
Sun Dec 2 12:34:48 UTC 2018


https://www.youtube.com/watch?v=8uEyPf8Gydk best with a video
El dom., 2 dic. 2018 a las 12:09, Ethan Gardener
(<eekee57 at fastmail.fm>) escribió:
>
> On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote:
> > "as the sit target is relative to the prim, not the world.." This is
> > the problem. When prim is rotated in X (red axe). Rotation on Y or Z
> > are bad . Are relative to the world and I think this is not correct
> > behavior. llSitTarget must be local rotations no world rotations.
> > When prim is rotated 90 or others degrees in X then Y and Z are world
> > relative.  I think this is not correct. (But is a big problem because
> > when solve this I have many thousands of targets that I will have to
> > relocate.)
>
> Looks local to me; see attachment.  Prim rotation here is, in degrees:
> <45.00000, 0.00000, 0.00000>
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