[Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

Leal Duarte ajlduarte at sapo.pt
Sun Dec 2 21:45:42 UTC 2018


Euler angles (or rotations) can be confusing.

< a,b,c> on our and sl convention means

rotate around Z by c;

then rotate the result around Y by b

then rotate the result around X by a

applied exactly by this order.

if you look your numbers considering this, it may make more sense

Ubit


On 02-Dec-18 12:34, Luisillo Contepomi wrote:
> https://www.youtube.com/watch?v=8uEyPf8Gydk best with a video
> El dom., 2 dic. 2018 a las 12:09, Ethan Gardener
> (<eekee57 at fastmail.fm>) escribió:
>> On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote:
>>> "as the sit target is relative to the prim, not the world.." This is
>>> the problem. When prim is rotated in X (red axe). Rotation on Y or Z
>>> are bad . Are relative to the world and I think this is not correct
>>> behavior. llSitTarget must be local rotations no world rotations.
>>> When prim is rotated 90 or others degrees in X then Y and Z are world
>>> relative.  I think this is not correct. (But is a big problem because
>>> when solve this I have many thousands of targets that I will have to
>>> relocate.)
>> Looks local to me; see attachment.  Prim rotation here is, in degrees:
>> <45.00000, 0.00000, 0.00000>
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