[Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)
Ethan Gardener
eekee57 at fastmail.fm
Sun Dec 2 11:11:29 UTC 2018
Great! The list removes attachments (It's only 45KB!) and my idiot ISP MitMs imgur so badly it won't load at all. And I don't have a website right now.
On Sun, Dec 2, 2018, at 11:09 AM, Ethan Gardener wrote:
> On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote:
> > "as the sit target is relative to the prim, not the world.." This is
> > the problem. When prim is rotated in X (red axe). Rotation on Y or Z
> > are bad . Are relative to the world and I think this is not correct
> > behavior. llSitTarget must be local rotations no world rotations.
> > When prim is rotated 90 or others degrees in X then Y and Z are world
> > relative. I think this is not correct. (But is a big problem because
> > when solve this I have many thousands of targets that I will have to
> > relocate.)
>
> Looks local to me; see attachment. Prim rotation here is, in degrees:
> <45.00000, 0.00000, 0.00000>
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