[Opensim-users] What is going on with the latest release of opensim for OSgrid

tringate at gmail.com tringate at gmail.com
Sun Jun 25 16:32:10 UTC 2017


I just did a update to the latest release of opensim released by OSgrid and it took 1 hour and 12 minutes from the time the command was give to load before it enabled logins.

This is on a 4 by 4 var region that previously took 17 minutes to load.  While that is nothing to write home about, an hour and 12 minutes is totally insane.

This region runs on a dedicated server with nothing else running on it at all.  It is a 6 core AMD with 16GB of ram.

Using “top” to view cpu usage the most I ever noticed it going to as 16% total with only one core hitting 100% for a few MS every now and then.

It looked like it too most og that time generating the 16 tile textures for the grid display, but scripts did take about 11 minutes to get started.  That part did not appear to be significantly different than before.

Here are some key log entries so you can see how long each thing is taking.

2017-06-25 10:34:15,481 INFO  [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config  <—first log entry
2017-06-25 10:34:25,743 DEBUG [REGION DB]: Loaded 5694 objects using 47381 prims
2017-06-25 10:34:31,207 DEBUG [REGION DB]: Loaded inventory from 3563 objects
2017-06-25 10:34:31,209 INFO  [SCENE]: Loaded 5694 objects from the datastore
2017-06-25 10:34:40,244 DEBUG [WORLD MAP]: Generating map image for TSim 1
                                                                                                                                                        <—big delay
2017-06-25 11:17:53,580 DEBUG [WORLD MAP]: Storing map image c393c67c-eb69-43b1-b6bd-650d06c59e99 for TSim 1
2017-06-25 11:17:55,255 INFO  [SCENE]: Initializing script instances in TSim 1
2017-06-25 11:19:14,586 INFO  [SCENE]: Initialized 6604 script instances in TSim 1
2017-06-25 11:19:14,979 INFO  [ubOde] start processing pending actor operations
                                                                                                                                                        <—big delay
2017-06-25 11:29:23,776 INFO  [XEngine]: Started 50 scripts in TSim 1
                                                                                                                                                        <—big delay but not much different than previous version
2017-06-25 11:45:33,268 INFO  [XEngine]: Completed starting 6583 scripts on TSim 1
2017-06-25 11:45:57,478 DEBUG [RegionReady]: Region "TSim 1" is ready: "server_startup,1,21," on channel -800

This is a very limited log entry list as there are hundreds of entries many of them listing bad textures or other things indicating corrupt assets coming from the asset server.

This was a cold start where it does have to generate and compile stuff, but it has never taken any where near this long for a region to come online before.

No one else has noticed this huge increase in start-up time?

I’m running 4 servers, so I tried this same region on my test server, it only has 8gb or ram and a bit slower 6 core AMD cpu.  It took 2 hours on that server.

My other 4 by 4 region TSim 2 takes 12 minutes to come online.  This is not the cold start time, which does take longer.

2017-06-25 04:02:57,726 INFO  [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config
2017-06-25 04:04:22,724 DEBUG [REGION DB]: Loaded 3068 objects using 33622 prims
2017-06-25 04:03:25,024 INFO  [XEngine]: Initializing scripts in region TSim 2
2017-06-25 04:09:34,146 INFO  [XEngine]: Started 50 scripts in TSim 2
2017-06-25 04:15:45,075 INFO  [XEngine]: Completed starting 4534 scripts on TSim 2
2017-06-25 04:15:45,138 DEBUG [RegionReady]: Region "TSim 2" is ready: "server_startup,1,27," on channel -800




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