[Opensim-users] What is going on with the latest release of opensim for OSgrid

AJLDuarte ajlduarte at sapo.pt
Sun Jun 25 16:55:07 UTC 2017


Hi

                What was the state of folder bin/AssetsCache on those 2 tests?

                According to options, map generation my require full assets  fetch from grid and that can take ages if not cached.

                Of course, make sure FloatSam cache is proper configure. It should no longer be optional, since it is needed and others don’t do the job now.

 

Also seems your t2 is not doing map and not using ubOde ?

                Even with all assets present in cache map is heavy, can take a bit

                ubOde does operations before scene Ready so that ready does mean it a bit more

Other engines do it later so you don’t see it and region Ready really doesn’t mean much.

Ubit

 

 

From: opensim-users-bounces at opensimulator.org [mailto:opensim-users-bounces at opensimulator.org] On Behalf Of tringate at gmail.com
Sent: Sunday, June 25, 2017 17:32
To: OS-Opensim Users
Subject: [Opensim-users] What is going on with the latest release of opensim for OSgrid

 

I just did a update to the latest release of opensim released by OSgrid and it took 1 hour and 12 minutes from the time the command was give to load before it enabled logins.

 

This is on a 4 by 4 var region that previously took 17 minutes to load.  While that is nothing to write home about, an hour and 12 minutes is totally insane.

 

This region runs on a dedicated server with nothing else running on it at all.  It is a 6 core AMD with 16GB of ram.

 

Using “top” to view cpu usage the most I ever noticed it going to as 16% total with only one core hitting 100% for a few MS every now and then.

 

It looked like it too most og that time generating the 16 tile textures for the grid display, but scripts did take about 11 minutes to get started.  That part did not appear to be significantly different than before.

 

Here are some key log entries so you can see how long each thing is taking.

 

2017-06-25 10:34:15,481 INFO  [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config  <—first log entry

2017-06-25 10:34:25,743 DEBUG [REGION DB]: Loaded 5694 objects using 47381 prims

2017-06-25 10:34:31,207 DEBUG [REGION DB]: Loaded inventory from 3563 objects

2017-06-25 10:34:31,209 INFO  [SCENE]: Loaded 5694 objects from the datastore

2017-06-25 10:34:40,244 DEBUG [WORLD MAP]: Generating map image for TSim 1

                                                                                                                                                        <—big delay

2017-06-25 11:17:53,580 DEBUG [WORLD MAP]: Storing map image c393c67c-eb69-43b1-b6bd-650d06c59e99 for TSim 1

2017-06-25 11:17:55,255 INFO  [SCENE]: Initializing script instances in TSim 1

2017-06-25 11:19:14,586 INFO  [SCENE]: Initialized 6604 script instances in TSim 1

2017-06-25 11:19:14,979 INFO  [ubOde] start processing pending actor operations

                                                                                                                                                        <—big delay

2017-06-25 11:29:23,776 INFO  [XEngine]: Started 50 scripts in TSim 1

                                                                                                                                                        <—big delay but not much different than previous version

2017-06-25 11:45:33,268 INFO  [XEngine]: Completed starting 6583 scripts on TSim 1

2017-06-25 11:45:57,478 DEBUG [RegionReady]: Region "TSim 1" is ready: "server_startup,1,21," on channel -800

 

This is a very limited log entry list as there are hundreds of entries many of them listing bad textures or other things indicating corrupt assets coming from the asset server.

 

This was a cold start where it does have to generate and compile stuff, but it has never taken any where near this long for a region to come online before.

 

No one else has noticed this huge increase in start-up time?

 

I’m running 4 servers, so I tried this same region on my test server, it only has 8gb or ram and a bit slower 6 core AMD cpu.  It took 2 hours on that server.

 

My other 4 by 4 region TSim 2 takes 12 minutes to come online.  This is not the cold start time, which does take longer.

 

2017-06-25 04:02:57,726 INFO  [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config

2017-06-25 04:04:22,724 DEBUG [REGION DB]: Loaded 3068 objects using 33622 prims

2017-06-25 04:03:25,024 INFO  [XEngine]: Initializing scripts in region TSim 2

2017-06-25 04:09:34,146 INFO  [XEngine]: Started 50 scripts in TSim 2

2017-06-25 04:15:45,075 INFO  [XEngine]: Completed starting 4534 scripts on TSim 2

2017-06-25 04:15:45,138 DEBUG [RegionReady]: Region "TSim 2" is ready: "server_startup,1,27," on channel -800

 

 

 

 

 

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