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<DIV>I just did a update to the latest release of opensim released by OSgrid and
it took 1 hour and 12 minutes from the time the command was give to load before
it enabled logins.</DIV>
<DIV> </DIV>
<DIV>This is on a 4 by 4 var region that previously took 17 minutes to
load. While that is nothing to write home about, an hour and 12 minutes is
totally insane.</DIV>
<DIV> </DIV>
<DIV>This region runs on a dedicated server with nothing else running on it at
all. It is a 6 core AMD with 16GB of ram.</DIV>
<DIV> </DIV>
<DIV>Using “top” to view cpu usage the most I ever noticed it going to as 16%
total with only one core hitting 100% for a few MS every now and then.</DIV>
<DIV> </DIV>
<DIV>It looked like it too most og that time generating the 16 tile textures for
the grid display, but scripts did take about 11 minutes to get started.
That part did not appear to be significantly different than before.</DIV>
<DIV> </DIV>
<DIV>Here are some key log entries so you can see how long each thing is
taking.</DIV>
<DIV> </DIV>
<DIV>2017-06-25 10:34:15,481 INFO [OPENSIM MAIN]: configured log4net using
default OpenSim.exe.config <—first log entry</DIV>
<DIV>2017-06-25 10:34:25,743 DEBUG [REGION DB]: Loaded 5694 objects using 47381
prims</DIV>
<DIV>2017-06-25 10:34:31,207 DEBUG [REGION DB]: Loaded inventory from 3563
objects</DIV>
<DIV>2017-06-25 10:34:31,209 INFO [SCENE]: Loaded 5694 objects from the
datastore</DIV>
<DIV>2017-06-25 10:34:40,244 DEBUG [WORLD MAP]: Generating map image for TSim
1</DIV>
<DIV>
<—big delay</DIV>
<DIV>2017-06-25 11:17:53,580 DEBUG [WORLD MAP]: Storing map image
c393c67c-eb69-43b1-b6bd-650d06c59e99 for TSim 1</DIV>
<DIV>2017-06-25 11:17:55,255 INFO [SCENE]: Initializing script instances
in TSim 1</DIV>
<DIV>2017-06-25 11:19:14,586 INFO [SCENE]: Initialized 6604 script
instances in TSim 1</DIV>
<DIV>2017-06-25 11:19:14,979 INFO [ubOde] start processing pending actor
operations</DIV>
<DIV>
<—big delay</DIV>
<DIV>2017-06-25 11:29:23,776 INFO [XEngine]: Started 50 scripts in TSim
1</DIV>
<DIV>
<—big delay but not much different than previous version</DIV>
<DIV>2017-06-25 11:45:33,268 INFO [XEngine]: Completed starting 6583
scripts on TSim 1</DIV>
<DIV>2017-06-25 11:45:57,478 DEBUG [RegionReady]: Region "TSim 1" is ready:
"server_startup,1,21," on channel -800</DIV>
<DIV> </DIV>
<DIV>This is a very limited log entry list as there are hundreds of entries many
of them listing bad textures or other things indicating corrupt assets coming
from the asset server.</DIV>
<DIV> </DIV>
<DIV>This was a cold start where it does have to generate and compile stuff, but
it has never taken any where near this long for a region to come online
before.</DIV>
<DIV> </DIV>
<DIV>No one else has noticed this huge increase in start-up time?</DIV>
<DIV> </DIV>
<DIV>I’m running 4 servers, so I tried this same region on my test server, it
only has 8gb or ram and a bit slower 6 core AMD cpu. It took 2 hours on
that server.</DIV>
<DIV> </DIV>
<DIV>My other 4 by 4 region TSim 2 takes 12 minutes to come online. This
is not the cold start time, which does take longer.</DIV>
<DIV> </DIV>
<DIV>2017-06-25 04:02:57,726 INFO [OPENSIM MAIN]: configured log4net using
default OpenSim.exe.config</DIV>
<DIV>2017-06-25 04:04:22,724 DEBUG [REGION DB]: Loaded 3068 objects using 33622
prims</DIV>
<DIV>2017-06-25 04:03:25,024 INFO [XEngine]: Initializing scripts in
region TSim 2</DIV>
<DIV>2017-06-25 04:09:34,146 INFO [XEngine]: Started 50 scripts in TSim
2</DIV>
<DIV>2017-06-25 04:15:45,075 INFO [XEngine]: Completed starting 4534
scripts on TSim 2</DIV>
<DIV>2017-06-25 04:15:45,138 DEBUG [RegionReady]: Region "TSim 2" is ready:
"server_startup,1,27," on channel -800</DIV>
<DIV> </DIV>
<DIV> </DIV>
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