[Opensim-users] Connecting a virtual world object to an external service
Mister Blue
misterblue at misterblue.com
Sun Jan 15 00:54:56 UTC 2017
One possibility is the dispatcher region module (
https://github.com/cmickeyb/dispatcher). It presents an HTTP/REST interface
to the region (with security) for external control of objects in the
region. It has been used to move vehicles around regions (driven by a
traffic simulator) and n-body physics display (driven by a physics
simulation) and there is no reason it cannot be used for NPCs or chatbots.
On Sat, Jan 14, 2017 at 3:26 PM, Seren Seraph <seren.seraph at gmail.com>
wrote:
> +1 the question with variations.
> In SL I know the various mail and HTML type communications have message
> length and number per second and queueing length (incoming to object)
> limits that are pretty severe.
>
> So my question is whether there are optional opensim server modules for
> a much better and more modern story. I don't see offhand why I can't
> have a message event loop equal to any other web client hardling as a
> module that can directly message any receiving object on receipt. Nor
> do I see why I can't hook memory enough to it to queue up however many
> messages (across all receivers) I choose.
>
> Is there work to do a object script client to a websocket that is not
> throttled?
>
>
>
>
> On 01/13/2017 01:03 PM, Ai Austin wrote:
> > I am askig round to see if anyone knows of a simple setup to make a
> > connection (HTTP in/out I assume?) between an inworld
> > object/avatar/NPC attachment and an external web service. To make the
> > connection and then handle two way
> > commands/instructions/queries/responses.
> >
> > Some time ago we had a MyCyberTwin chatbot doing this for a simple
> > http in/out script attached to an avatar or object to provide in world
> > chatbot facilities. MyCyberTwin was sold to IBM and that server end
> > is no longer available as an example.
> >
> > Anything you have or know of?
> >
> > _______________________________________________
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>
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