[Opensim-users] Connecting a virtual world object to an external service

Seren Seraph seren.seraph at gmail.com
Sat Jan 14 23:26:35 UTC 2017


+1 the question with variations.
In SL I know the various mail and HTML type communications have message
length and number per second and queueing length (incoming to object)
limits that are pretty severe.   

So my question is whether there are optional opensim server modules for
a much better and more modern story.   I don't see offhand why I can't
have a message event loop equal to any other web client hardling as a
module that can directly message any receiving object on receipt.  Nor
do I see why I can't hook memory enough to it to queue up however many
messages (across all receivers) I choose. 

Is there work to do a object script client to a websocket that is not
throttled? 




On 01/13/2017 01:03 PM, Ai Austin wrote:
> I am askig round to see if anyone knows of a simple setup to make a
> connection (HTTP in/out I assume?) between an inworld
> object/avatar/NPC attachment and an external web service.  To make the
> connection and then handle two way
> commands/instructions/queries/responses.
>
> Some time ago we had a MyCyberTwin chatbot doing this for a simple
> http in/out script attached to an avatar or object to provide in world
> chatbot facilities.  MyCyberTwin was sold to IBM and that server end
> is no longer available as an example.
>
> Anything you have or know of?
>
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