[Opensim-users] NPC, how to stop internal animations

Luisillo Contepomi luisillocontepomi at gmail.com
Sun May 17 14:41:55 UTC 2015


you must move in rotation the pelvis, all the torso bones before save.
All mean all.
If you do not move a bone.. this bone will move breathing.
Regards,
Luisillo


2015-05-14 19:28 GMT+02:00 Luisillo Contepomi <luisillocontepomi at gmail.com>:
> Create your pose with qavimator or other similar.
> http://qavimator.org/
> Touch (rotate or move) a little all bones (one by one) moving or rotating 0.001
> Save and upload it with the max priority as bucle.
>
> The default anim have low priority. Your animation (pose) with more
> priority stop your avatar breathing or moving the torso. As AO do.
>
> Kind regards,
> Luisillo
>
>
> 2015-05-14 16:35 GMT+02:00 Giovanni De Gasperis <giovanni at giodegas.it>:
>> Hi there.
>>
>> I would like to make a statue in OpenSimulator using a NPC.
>> I setup the pose and the create/sit script, fine.
>>
>> But the NPC avatar keeps breathing... Quite kreepy for a statue!
>>
>> Is there any way to stop the internal breating animation of the avatar?
>>
>> Thank's
>>
>> Giovanni
>>
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