[Opensim-users] Singularity - Object Export - Built in Texture Handling

Trinity trinity93 at gmail.com
Fri May 8 14:38:48 UTC 2015


the exporter still needs a lot of lovin to be useable anyway. Its sad that
the inworld tools like mesh studio work better and have more functionality
than the one in singularity that’s not limited to lsl

On Fri, May 8, 2015 at 8:25 AM, Ai Austin <ai.ai.austin at gmail.com> wrote:

> I am not quite sure where to send this suggestion... as opposed to a bug
> report.. but in the hope that the Singularity viewer folks might see this
> mailing list...
>
> I note that when objects are exported to Collada DAE or 3D OBJ the
> textures that are allowed to be exported do not include the standard built
> in ones that a re VERY commonly included in objects.
>
> Blank Texture
> Default (Plywood) Texture
> Default media Texture
> Default Trabsparent Texture
>
> all of which have a standardized UUID and all of which are open source.
> Not including these means that any object intended for export has to be
> changed to include your own fresh versions of these items.. which for
> complex objects is a LOT of work.  I know, I just did that to get a simple
> build out from OpenSim for use in HiFi and it took ages and needed multiple
> attempts to find all the faces with those 4 built in textures on them.
>
> Can I suggest that these 4 items should be exported as if hey are fully
> accessible as if the exporter was creator?
>
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>
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