[Opensim-users] Dynamic textures and their OSSL functions

Dahlia Trimble dahliatrimble at gmail.com
Mon Feb 23 06:13:17 UTC 2015


A quick peek at the code suggests they are only stored in the local region
cache, so how long they are stored would depend on how long the expire time
is set for on your region cache. They are probably also stored in viewer
caches. They don't appear to be stored in a asset server.

On Sun, Feb 22, 2015 at 9:28 PM, Chris <mewtwo0641 at gmail.com> wrote:

> Hello all, a couple of quick questions about dynamic textures and the OSSL
> functions that use them.
>
> Do dynamic textures persist as assets in the database or are they flushed
> when not in use anymore?
>
> On http://opensimulator.org/wiki/Category:OSSL_Functions in the 'Prim
> Drawings' section of the list; Do these functions create dynamic textures
> in order to function, and if so, does the above question also apply?
>
> I'm planning on writing a billboard / whiteboard sort of script which will
> have a high tendency of being updated frequently and I am a tad concerned
> about ever growing assets with this sort of usage :)
>
> Thank you!
>
> --
> OpenSim: 10 Region Standalone on 0.7.6 Dev
> Physics: Open Dynamics Engine
> OS: Windows 7 (x64)
> CPU: AMD FX 8320 8-Core 3.5 GHz
> Memory: 16 GB DDR3
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>
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