[Opensim-users] Dynamic textures and their OSSL functions

Chris mewtwo0641 at gmail.com
Mon Feb 23 06:52:16 UTC 2015


Ah excellent :) That makes me feel better about it now. Thank you very much!

On 2/23/2015 12:13 AM, Dahlia Trimble wrote:
> A quick peek at the code suggests they are only stored in the local 
> region cache, so how long they are stored would depend on how long the 
> expire time is set for on your region cache. They are probably also 
> stored in viewer caches. They don't appear to be stored in a asset server.
>
> On Sun, Feb 22, 2015 at 9:28 PM, Chris <mewtwo0641 at gmail.com 
> <mailto:mewtwo0641 at gmail.com>> wrote:
>
>     Hello all, a couple of quick questions about dynamic textures and
>     the OSSL functions that use them.
>
>     Do dynamic textures persist as assets in the database or are they
>     flushed when not in use anymore?
>
>     On http://opensimulator.org/wiki/Category:OSSL_Functions in the
>     'Prim Drawings' section of the list; Do these functions create
>     dynamic textures in order to function, and if so, does the above
>     question also apply?
>
>     I'm planning on writing a billboard / whiteboard sort of script
>     which will have a high tendency of being updated frequently and I
>     am a tad concerned about ever growing assets with this sort of
>     usage :)
>
>     Thank you!
>
>     -- 
>     OpenSim: 10 Region Standalone on 0.7.6 Dev
>     Physics: Open Dynamics Engine
>     OS: Windows 7 (x64)
>     CPU: AMD FX 8320 8-Core 3.5 GHz
>     Memory: 16 GB DDR3
>     Database: MySQL 5.1.63 (x64)
>
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-- 
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)

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