[Opensim-users] Question; What is the difference between and ASSET and a ITEM

Marcus Llewellyn marcus.llewellyn at gmail.com
Sat Sep 13 16:29:31 UTC 2014


My understanding is that the item ID is used by inventory as a pointer to
an asset. Since NPCs don't have an inventory, they effectively borrow
inventory items from a user. Both the item UUID and the asset UUID are
needed for an appearance note card to work.
On Sep 13, 2014 11:20 AM, "Thomas Ringate" <tringate at gmail.com> wrote:

>   In the appearance notecard for an NPC two UUID’s are listed for each
> object that is attached, or for wearables.
>
> Example:
>
> <key>point</key>
> <integer>8</integer>
> <key>item</key>
> <uuid>b9bb4e8f-2ba0-4f02-a47c-2efbfc9b2299</uuid>
> <key>asset</key>
> <uuid>5225b537-dc05-4e0b-9a03-23a1990ec5a8</uuid>
>
> What is the difference between the “ASSET” and the “ITEM”?
>
> I have discovered that if the UUID is present in my asset cache the NPC
> will rezz without any difficulty but if it is missing, I only will see a
> cloud, or partial NPC.
>
> I have written a php program that decodes the appearance note card, finds
> the asset in the cache, reads the asset, and then displays what the NPC
> is made of.  It  displays the name of the object, and allows me to remove
> attachments or replace them with other attachments.
>
> I have identified those textures required as a minimum for an NPC to
> rezz.  This makes it simpler to delete notecards that will result
> in a non-displayable NPC.
>
> I use this to preprocess appearance note cards to make it faster to only
> rezz good appearances.
>
> Tom
>
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